using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class RollView : BaseView
{
    public virtual void OnPointerEnter(PointerEventData eventData)
    {
    }

    public virtual void OnPointerExit(PointerEventData eventData)
    {
    }
    public virtual void OnPointerUp(PointerEventData eventData)
    {
    }
    public virtual void OnPointerDown(PointerEventData eventData)
    {
    }
    public virtual void OnClick(PointerEventData eventData)
    {
    }
}