using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class BaseView : MonoBehaviour
{
    public TextMesh text;
    [HideInInspector]
    public bool isShow;
    [HideInInspector]
    public int sx;
    [HideInInspector]
    public int Index = -1;
    [HideInInspector]
    public int viewIndex = -1;
    [HideInInspector]
    public BaseConfig config;
    [HideInInspector]
    public BaseList baselist;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public virtual void init(int i, BaseConfig c,int vi)
    {
     //   text.text = i.ToString();
        this.Index = i;
        this.config = c;
        this.viewIndex = vi;
    }
}