using System;
using System.Collections;
using System.Collections.Generic;
using SC.XR.Unity;
using UnityEngine;

public class PopCall : RemoteSingleton<PopCall>
{

    //private Action action;
    //public void showCall(Action callback)
    //{
    //    action = callback;
    //    this.gameObject.SetActive(true);
    //}

    //public void closeCall()
    //{
    //    this.gameObject.SetActive(false);
    //}

    //public void showRoom()
    //{
    //    action.Invoke();
    //}
}