using UnityEngine; using UnityEngine.UI; namespace GHZLangChao { public class ShowChoosePanelSelect : AbstractController { [SerializeField] private Text currentRoom_Text; // 当前房间名 [SerializeField] private Transform Content; private RoomName_Item item; // item void Start() { // currentRoom_Text.text = UICallManager.Instance.GetMachineRoomList()[0]; // 实例化 item for (int i = 0;i< UICallManager.Instance.GetMachineRoomList().Count;i++) { GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.RoomName_Item, Content); item = go .GetComponent(); item.RoomName_Text.text = MachineRoomManager.Instance.listRoomName[i]; go.name = UICallManager.Instance.GetMachineRoomList()[i]; } } } }