using System.Collections; using System.Collections.Generic; using UnityEngine; public class InviteDlgPanel : MonoBehaviour { public List listItem; public List listConfig; private int ItemCount; private void Start() { ItemCount = 0; } public void Init(List inviteUserConfigList) { DestoryAll(); for (int i = 0; i < inviteUserConfigList.Count; i++) { if(ItemCount