using BestHTTP;
using System;
using System.IO;
using System.Threading;
public sealed class UploadStream : Stream
{
#region Private Fields
///
/// Buffer for reads
///
MemoryStream ReadBuffer = new MemoryStream();
///
/// Buffer for writes
///
MemoryStream WriteBuffer = new MemoryStream();
///
/// Indicates that we will not write more data to this stream
///
bool noMoreData;
///
/// For thread synchronization
///
AutoResetEvent ARE = new AutoResetEvent(false);
///
/// For thread synchronization
///
object locker = new object();
#endregion
#region Properties
///
/// Name of this stream for easier debugging
///
public string Name { get; private set; }
///
/// true if we are read all data from the read buffer
///
private bool IsReadBufferEmpty { get { lock (locker) return ReadBuffer.Position == ReadBuffer.Length; } }
#endregion
#region Constructors
public UploadStream(string name)
: this()
{
this.Name = name;
}
public UploadStream()
{
this.ReadBuffer = new MemoryStream();
this.WriteBuffer = new MemoryStream();
this.Name = string.Empty;
}
#endregion
#region Stream Implementation
public override int Read(byte[] buffer, int offset, int count)
{
// We will not push more data to the write buffer
if (noMoreData)
{
// No data left in the read buffer
if (ReadBuffer.Position == ReadBuffer.Length)
{
// Is there any data in the write buffer? If so, switch the buffers
if (WriteBuffer.Length > 0)
SwitchBuffers();
else
{
HTTPManager.Logger.Information("UploadStream", string.Format("{0} - Read - End Of Stream", this.Name));
return -1;
}
}
else
return ReadBuffer.Read(buffer, offset, count);
}
// There are no more data in the read buffer? Wait for it.
if (IsReadBufferEmpty)
{
ARE.WaitOne();
lock (locker)
if (IsReadBufferEmpty && WriteBuffer.Length > 0)
SwitchBuffers();
}
int read = -1;
lock (locker)
read = ReadBuffer.Read(buffer, offset, count);
return read;
}
public override void Write(byte[] buffer, int offset, int count)
{
if (noMoreData)
throw new System.ArgumentException("noMoreData already set!");
lock (locker)
{
WriteBuffer.Write(buffer, offset, count);
SwitchBuffers();
}
ARE.Set();
}
public override void Flush()
{
Finish();
}
#endregion
#region Dispose Implementation
protected override void Dispose(bool disposing)
{
if (disposing)
{
HTTPManager.Logger.Information("UploadStream", string.Format("{0} - Dispose", this.Name));
ReadBuffer.Dispose();
ReadBuffer = null;
WriteBuffer.Dispose();
WriteBuffer = null;
#if NETFX_CORE
ARE.Dispose();
#else
ARE.Close();
#endif
ARE = null;
}
base.Dispose(disposing);
}
#endregion
#region Helper Functions
public void Finish()
{
if (noMoreData)
throw new System.ArgumentException("noMoreData already set!");
HTTPManager.Logger.Information("UploadStream", string.Format("{0} - Finish", this.Name));
noMoreData = true;
ARE.Set();
}
private bool SwitchBuffers()
{
// Switch the buffers only when all data are consumed from our read buffer
lock (locker)
{
if (ReadBuffer.Position == ReadBuffer.Length)
{
// This buffer will be the read buffer, we need to seek back to the beginning
WriteBuffer.Seek(0, SeekOrigin.Begin);
// This will be the write buffer, set the length to zero
ReadBuffer.SetLength(0);
// switch the two buffers
MemoryStream tmp = WriteBuffer;
WriteBuffer = ReadBuffer;
ReadBuffer = tmp;
return true;
}
}
return false;
}
#endregion
#region Not Implemented Functions and Properties
public override bool CanRead { get { throw new NotImplementedException(); } }
public override bool CanSeek { get { throw new NotImplementedException(); } }
public override bool CanWrite { get { throw new NotImplementedException(); } }
public override long Length { get { throw new NotImplementedException(); } }
public override long Position { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } }
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
#endregion
}