using System.Collections.Generic;
using Blue;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.UI;
///
/// 舍弃InviteDlg
///
public class InviteUserPanel : SingletonMonobehaviour
{
public Button mCall_Btn;
public Button mClose_Btn;
public Dictionary InviteUserDic = new Dictionary(); // 邀请用户的字典
public List InitDataList = new List();
void Start()
{
mClose_Btn.onClick.AddListener(ClickOnClose);
mCall_Btn.onClick.AddListener(ClickOnInvite);
}
private void OnEnable()
{
for (int i = 0; i < InitDataList.Count; i++)
{
InitDataList[i].InitData(null, InitDataList[i].mCurrentRTCUserInfo);
InitDataList[i].toggle.isOn = false;
}
}
public void TestInitData()
{
for (int i = 0; i < InitDataList.Count; i++)
{
RTCUserInfo RTCUserInfo = new RTCUserInfo()
{
UserID = 600000 + i,
UserName = "韩" + i.ToString(),
Level = "组" + i.ToString(),
};
if (i % 3 == 0)
RTCUserInfo.State = "0";
else if (i % 3 == 1)
RTCUserInfo.State = "1";
else if (i % 3 == 2)
RTCUserInfo.State = "2";
InitDataList[i].InitData(null, RTCUserInfo);
}
}
private string mInviteUserIDList;
private void ClickOnInvite()
{
string json = JsonConvert.SerializeObject(InviteUserDic.Values);
Debug.LogError($"ClickOnInvite:邀请指定用户,{json}");
RTCRoomMain.Instance.mRoomOtherUser.SetActive(true);
RTCRoomMain.Instance.mRoomOtherUser.GetComponent().ExeCuteInvite(InviteUserDic);
this.gameObject.SetActive(false);
}
private void ClickOnClose()
{
// TODO : 关闭邀请
this.gameObject.SetActive(false);
}
public void SelectInviteUser(RTCUserInfo mCurrentRTCUserInfo, bool isOn)
{
if (isOn)
{
if (!InviteUserDic.ContainsKey(mCurrentRTCUserInfo.UserID))
InviteUserDic.Add(mCurrentRTCUserInfo.UserID, mCurrentRTCUserInfo);
}
else
{
if (InviteUserDic.ContainsKey(mCurrentRTCUserInfo.UserID))
InviteUserDic.Remove(mCurrentRTCUserInfo.UserID);
}
foreach (RTCUserInfo RTCUserInfo in InviteUserDic.Values)
{
Debug.LogError($"选择了{RTCUserInfo.UserName},ID为:{RTCUserInfo.UserID}");
}
}
public void Reset()
{
InviteUserDic.Clear();
foreach (InviteUserItem item in InitDataList) // 选择用户面板的勾
{
Toggle toggle = item.GetComponent();
if (toggle.isOn) toggle.isOn = false;
}
}
}