using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace rtc
{
public class UserInfo
{
public static string avatar;
public static Texture textIcon;
public static string defaultavatar;
public static Texture defaulttextIcon;
public static string phone = string.Empty;
public static string UnionId = string.Empty;
public static string PassWord = string.Empty;
//影创账号
public static int activateType;
//影创账号
public static double indate;
//影创账号
public static string userName = string.Empty;
public static bool isSN;
//设备sn号
public static string Serialno = string.Empty;
//影创账号
public static string Account = string.Empty;
//影创应用号
public static string AppID = string.Empty;
//影创Token
public static string Token = string.Empty;
//应用Token
public static string User_Token = string.Empty;
//应用uid
public static string uid = string.Empty;
public static JsonData UserIconData;
public static bool isRemindTip
{
get
{
return PlayerPrefs.GetInt("isRemindTip") == 1 ? true : false;
}
}
///
/// 判断是否为游客账号
///
/// true, if vistor account was ised, false otherwise.
public static bool isVistorAccount()
{
return Serialno == Account;
}
///
/// 判断用户是否登陆
///
/// true, if login was ised, false otherwise.
public static bool isLogin()
{
return Account != string.Empty;
}
public static string BusyType = "free/busy";
//public static string FreeType = "free";
}
}