using System; using System.Collections; using System.Collections.Generic; using LitJson; using SC.XR.Unity; using UnityEngine; using XRTool.Util; public class GameStart : UnitySingleton { public static Action actionok; // public SystemFollow systemMenu; protected override void Awake() { base.Awake(); /* GameObject systemMenuObj = Resources.Load("systemMenu") as GameObject; systemMenuObj = Instantiate(systemMenuObj); systemMenu = systemMenuObj.transform.GetComponent(); systemMenu.InitUI();*/ } // Start is called before the first frame update void Start() { ScenesManager.Instance.showWindow(ScenesManager.SceneType.GameStartLogo); } public void ShowDating() { } protected override void OnDestroy() { base.OnDestroy(); } }