using System; namespace Unity.IL2CPP.CompilerServices { // Modelled after: https://github.com/dotnet/corert/blob/master/src/Runtime.Base/src/System/Runtime/CompilerServices/EagerStaticClassConstructionAttribute.cs // // When applied to a type this custom attribute will cause any static class constructor to be run eagerly // at module load time rather than deferred till just before the class is used. [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)] public class Il2CppEagerStaticClassConstructionAttribute : Attribute { } }