using System.Collections; using System.Collections.Generic; using UnityEngine; public class UserConfig { private string prikey = "UserConfig"; private string account; private string id; private string sc_uid; private string nick_name; private string avatar; private string is_activate; private string login_type;//1 账号密码登录 2 手机号登录 3 SN号登录 private bool isRemberUserAndPass; public string Prikey { get => prikey; set => prikey = value; } public string Account { get => account; set => account = value; } public string Id { get => id; set => id = value; } public string Sc_uid { get => sc_uid; set => sc_uid = value; } public string Nick_name { get => nick_name; set => nick_name = value; } public string Avatar { get => avatar; set => avatar = value; } public string Is_activate { get => is_activate; set => is_activate = value; } public string Login_type { get => login_type; set => login_type = value; } public bool IsRemberUserAndPass { get => isRemberUserAndPass; set => isRemberUserAndPass = value; } }