using SC.XR.Unity; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using static LangChaoJiekou; public class XunJianException : MonoBehaviour { public SCInputField scInput; public List listErrorBtn; public void SetText(TMP_Text text) { scInput.text += text.text; scInput.onValueChanged.AddListener(( v) => { XunJianInitialize.Instance.xjDetails.isUpdata = true; }); } public void InitData( RoomItem data ) { for (int i = 0; i < listErrorBtn.Count; i++) { listErrorBtn[i].gameObject.SetActive(false); } for (int i = 0; i < data.errorList.Count; i++) { listErrorBtn[i].gameObject.SetActive(true); listErrorBtn[i].SetName(data.errorList[i].itemErrorName); } } }