%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: "Studio2\u754C\u9762\u8FB9\u6846"
  m_Shader: {fileID: 4800000, guid: 20e5e6b7f590e2649b281411f4a3eda4, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _Glow:
        m_Texture: {fileID: 2800000, guid: 43f72c347a9fc604ea52d9a3f70b2d1d, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 1.43}
    - _diffuse:
        m_Texture: {fileID: 2800000, guid: 9b5f1e000d5c4274b9a2985292eb795c, type: 3}
        m_Scale: {x: 1, y: 0.01}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _lianggang: 0.6
    - _power: 0.8
    m_Colors:
    - _diffuse_color: {r: 1, g: 1, b: 1, a: 1}
    - _node_3995: {r: 0.79607844, g: 1, b: 0.82567304, a: 1}
    - _node_4929: {r: 0.6981132, g: 0.6981132, b: 0.6981132, a: 1}