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优化显示逻辑

DGJ vor 1 Jahr
Ursprung
Commit
dc209def0f

+ 2 - 2
Assets/Game/PrefabTemplate/DeviceInfo.prefab

@@ -45,7 +45,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0.0025024, y: 6.914917}
+  m_AnchoredPosition: {x: 0.0025024414, y: 6.914917}
   m_SizeDelta: {x: 625, y: 40}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4480840044778219963
@@ -108,7 +108,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1475626945930305025}
-  m_Enabled: 0
+  m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
   m_Name: 

+ 3 - 0
Assets/Game/ShowXunJian/XunJianManager.cs

@@ -26,6 +26,9 @@ namespace GHZLangChao
             transform.position = OpenXRCamera.Instance.head.position + Player.forward * 1.6f;
             transform.position = new Vector3(transform.position.x, transform.position.y + 0f, transform.position.z);
         }
+
+        
+
         void Start()
         {
             Serach_Toggle.onValueChanged.AddListener(SerachChange);

+ 2 - 2
Assets/Scripts/UICallManager.cs

@@ -39,8 +39,8 @@ public class UICallManager : MonoSingleton<UICallManager>,IController
 
     public void OnTracklast(DataItem item)
     {
-        ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
-        ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
+        //ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
+        //ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
     }
     private void AnyUp(InputKeyCode keyCode, InputDevicePartBase part)
     {