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@@ -98,7 +98,7 @@ public class WayFindingManager : MonoSingleton<WayFindingManager>
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listRoot[i].gameObject.SetActive(false);
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}
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listRoot.Clear();
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-
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+ Bezier.Instance.RouteClear();
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for (int i = 0; i < listDeviceDoorName.Count; i++)
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{
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@@ -120,14 +120,30 @@ public class WayFindingManager : MonoSingleton<WayFindingManager>
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Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
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Vector3 pos2 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
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-
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+
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+ Vector3 pos3 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z);
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+ lookPoint.localPosition = pos1;
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+ pos1 = lookPoint.position;
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+ lookPoint.localPosition = pos2;
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+ pos2 = lookPoint.position;
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+ lookPoint.localPosition = pos3;
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+ pos3 = lookPoint.position;
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+
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+ lookPoint.localPosition = pos3;
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+
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+ GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
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+ devicedoorName.transform.localPosition = pos2;
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+ devicedoorName.transform.LookAt(lookPoint);
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+ devicedoorName.transform.localPosition = serverItem.transform.localPosition + new Vector3(0, 0, 0);
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+ listDeviceDoorName.Add(devicedoorName);
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+ devicedoorName.GetComponent<SettingDeviceName>().SettingName(serverItem.deviceParameters.deviceName);
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List<Vector3> listPos = new List<Vector3>();
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listPos.Add(pos1);
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listPos.Add(pos2);
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- listPos.Add(new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z));
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+ listPos.Add(pos3);
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Bezier.Instance.SetRoute(listPos);
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- CreateRoute(listPos,serverItem,true);
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+
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}
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@@ -149,15 +165,36 @@ public class WayFindingManager : MonoSingleton<WayFindingManager>
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Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
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+ Vector3 pos5 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z);
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+
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+ lookPoint.localPosition = pos5;
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+
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+ GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
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+ devicedoorName.transform.localPosition = pos4;
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+ devicedoorName.transform.LookAt(lookPoint);
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+ devicedoorName.transform.localPosition = serverItem.transform.localPosition + new Vector3(0, 0, 0);
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+ listDeviceDoorName.Add(devicedoorName);
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+ devicedoorName.GetComponent<SettingDeviceName>().SettingName(serverItem.deviceParameters.deviceName);
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+
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+ lookPoint.localPosition = pos1;
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+ pos1 = lookPoint.position;
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+ lookPoint.localPosition = pos2;
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+ pos2 = lookPoint.position;
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+ lookPoint.localPosition = pos3;
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+ pos3 = lookPoint.position;
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+ lookPoint.localPosition = pos4;
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+ pos4 = lookPoint.position;
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+ lookPoint.localPosition = pos5;
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+ pos5 = lookPoint.position;
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List<Vector3> listpos = new List<Vector3>();
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listpos.Add(pos1);
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listpos.Add(pos2);
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listpos.Add(pos3);
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listpos.Add(pos4);
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- listpos.Add(new Vector3(serverItem.transform.localPosition.x,-1, serverItem.transform.localPosition.z));
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+ listpos.Add(pos5);
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Bezier.Instance.SetRoute(listpos);
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- CreateRoute(listpos,serverItem,true);
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+
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}
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else
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@@ -177,14 +214,36 @@ public class WayFindingManager : MonoSingleton<WayFindingManager>
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Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
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+ Vector3 pos5 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z);
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+
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+ lookPoint.localPosition = pos5;
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+
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+ GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
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+ devicedoorName.transform.localPosition = pos4;
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+ devicedoorName.transform.LookAt(lookPoint);
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+ devicedoorName.transform.localPosition = serverItem.transform.localPosition + new Vector3(0, 0, 0);
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+ listDeviceDoorName.Add(devicedoorName);
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+ devicedoorName.GetComponent<SettingDeviceName>().SettingName(serverItem.deviceParameters.deviceName);
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+
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+ lookPoint.localPosition = pos1;
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+ pos1 = lookPoint.position;
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+ lookPoint.localPosition = pos2;
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+ pos2 = lookPoint.position;
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+ lookPoint.localPosition = pos3;
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+ pos3 = lookPoint.position;
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+ lookPoint.localPosition = pos4;
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+ pos4 = lookPoint.position;
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+ lookPoint.localPosition = pos5;
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+ pos5 = lookPoint.position;
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+
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List<Vector3> listpos = new List<Vector3>();
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listpos.Add(pos1);
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listpos.Add(pos2);
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listpos.Add(pos3);
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listpos.Add(pos4);
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- listpos.Add(new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z));
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+ listpos.Add(pos5);
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Bezier.Instance.SetRoute(listpos);
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- CreateRoute(listpos, serverItem, true);
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+
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}
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}
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@@ -328,6 +387,8 @@ public class WayFindingManager : MonoSingleton<WayFindingManager>
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}
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listRoot.Clear();
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+ Bezier.Instance.RouteClear();
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+
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for(int i = 0;i<listDeviceDoorName.Count;i++)
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{
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listDeviceDoorName[i].gameObject.SetActive(false);
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