Browse Source

提交巡检项目

胡佳骏 1 year ago
parent
commit
c0543a2cf4

+ 26 - 0
Assets/DaoJiShi.cs

@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using XRTool.Util;
+
+public class DaoJiShi : MonoBehaviour
+{
+    int Count = 30;
+    Timer t;
+    private void OnEnable()
+    {
+        if(TimerMgr.Instance)
+        {
+            TimerMgr.Instance.DestroyTimer(t);
+            Count = 30;
+            this.GetComponent<TextMeshProUGUI>().text = Count.ToString();
+            t = TimerMgr.Instance.CreateTimer(() => {
+                Count--;
+
+                this.GetComponent<TextMeshProUGUI>().text = Count.ToString();
+            }, 0.1f, 30);
+
+        }
+    }
+}

+ 11 - 0
Assets/DaoJiShi.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 78e7ce4affa993f48ac77db085858d08
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 1
Assets/Game/ScenesManager.cs

@@ -60,7 +60,7 @@ public class ScenesManager
         ShowRTCRoomMain = 51002,
         ShowRTCHistory = 51003,
 
-        //ShowZhiDao = 50001,
+        ShowZhidao = 70001,
 
         ShowDevice = 60001, // 设备基础信息
         ShowBasicDevice = 61001, // 设备基础详情
@@ -228,6 +228,7 @@ public class ScenesManager
             {
                 windows[i].gameObject.SetActive(true);
                 MonoBehaviour alist = windows[i].GetComponent<MonoBehaviour>();
+                Debug.Log("alist.name===>"+ alist.name);
                 Type t = Type.GetType(alist.name);
                 System.Reflection.MethodInfo md = t.GetMethod("initShow");
                 if (md != null)

+ 5 - 0
Assets/Game/ShowChoose/ChooseManager.cs

@@ -58,6 +58,11 @@ public class ChooseManager : MonoBehaviour,IController
         BladeServerManager.Instance.isDaoHang = true;
     }
 
+    public void gotozhidao()
+    {
+
+        ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowZhidao);
+    }
     private void ControlTip()
     {
         Tip.SetActive(false);

+ 14 - 1
Assets/Game/ShowChoose/ShowChoose.prefab

@@ -198,7 +198,19 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 6718397514313131342}
   m_OnClick:
     m_PersistentCalls:
-      m_Calls: []
+      m_Calls:
+      - m_Target: {fileID: 6765360492072433445}
+        m_TargetAssemblyTypeName: ChooseManager, Assembly-CSharp
+        m_MethodName: gotozhidao
+        m_Mode: 1
+        m_Arguments:
+          m_ObjectArgument: {fileID: 0}
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+          m_IntArgument: 0
+          m_FloatArgument: 0
+          m_StringArgument: 
+          m_BoolArgument: 0
+        m_CallState: 2
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   m_ObjectHideFlags: 0
@@ -1695,6 +1707,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 56d54bbf7b9cb824c9c705ddf85e9eb2, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  global: 1
   roomName: {fileID: 1908286464516892773}
 --- !u!1 &5414953985768541992
 GameObject:

+ 56 - 9
Assets/LangChaoDongHua.cs

@@ -7,6 +7,9 @@ using System;
 
 public class LangChaoDongHua : MonoBehaviour
 {
+    public YunWeiZhiDao yzd;
+    public bool isTiaoGuo;
+    public bool isClick = false;
     public List<LangChaoDongHua> lcdh = new List<LangChaoDongHua>();
 
     public GameObject go;
@@ -19,6 +22,8 @@ public class LangChaoDongHua : MonoBehaviour
 
     public float waitTime = 0f;
 
+    public GameObject showGo;
+
     int nowcount = 0;
     // Start is called before the first frame update
     void Start()
@@ -29,6 +34,8 @@ public class LangChaoDongHua : MonoBehaviour
     Timer wt;
     public void startdonghua()
     {
+        if (showGo)
+            showGo.SetActive(true);
         go.SetActive(true);
         go.transform.localPosition = start.transform.localPosition;
         go.transform.localEulerAngles = start.transform.localEulerAngles;
@@ -43,12 +50,21 @@ public class LangChaoDongHua : MonoBehaviour
         if(timef==0)
         {
             wt = TimerMgr.Instance.CreateTimer(() => {
-                
-                for (int i = 0; i < lcdh.Count; i++)
+
+                if (!isClick)
                 {
-                    lcdh[i].startdonghua();
+                    if (isTiaoGuo)
+                    {
+                        yzd.nextTask();
+                    }
+                    for (int i = 0; i < lcdh.Count; i++)
+                    {
+                        lcdh[i].startdonghua();
+                    }
+                    go.SetActive(end.activeSelf);
+                    if (showGo)
+                        showGo.SetActive(false);
                 }
-                go.SetActive(end.activeSelf);
             }, waitTime);
 
         }
@@ -71,11 +87,21 @@ public class LangChaoDongHua : MonoBehaviour
                     {
                         wt = TimerMgr.Instance.CreateTimer(() => {
 
-                            for (int i = 0; i < lcdh.Count; i++)
+                            if(!isClick)
                             {
-                                lcdh[i].startdonghua();
+                                if(isTiaoGuo)
+                                {
+                                    yzd.nextTask();
+                                }
+
+                                for (int i = 0; i < lcdh.Count; i++)
+                                {
+                                    lcdh[i].startdonghua();
+                                }
+                                if (showGo)
+                                    showGo.SetActive(false);
+                                go.SetActive(end.activeSelf);
                             }
-                            go.SetActive(end.activeSelf);
                         }, waitTime);
                     }
 
@@ -85,19 +111,40 @@ public class LangChaoDongHua : MonoBehaviour
 
         }
     }
+    public void Next()
+    {
 
+        for (int i = 0; i < lcdh.Count; i++)
+        {
+            lcdh[i].startdonghua();
+        }
+        if (showGo)
+            showGo.SetActive(false);
+        go.SetActive(end.activeSelf);
+        if (TimerMgr.Instance)
+        {
+            TimerMgr.Instance.DestroyTimer(t);
+            TimerMgr.Instance.DestroyTimer(wt);
+        }
+    }
     public void reset()
     {
+        if(showGo)
+            showGo.SetActive(false);
         nowcount = 0;
         go.transform.DOKill();
         go.SetActive(start.activeSelf);
         go.transform.localPosition = start.transform.localPosition;
         go.transform.localEulerAngles = start.transform.localEulerAngles;
         go.transform.localScale = start.transform.localScale;
-        TimerMgr.Instance.DestroyTimer(t);
-        TimerMgr.Instance.DestroyTimer(wt); 
+        if(TimerMgr.Instance)
+        {
+            TimerMgr.Instance.DestroyTimer(t);
+            TimerMgr.Instance.DestroyTimer(wt);
+        }
         for (int i = 0; i < lcdh.Count; i++)
         {
+            if(lcdh[i])
             lcdh[i].reset();
         }
     }

+ 337 - 1
Assets/Resources/donghua.prefab

@@ -1,5 +1,337 @@
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+ 20 - 2
Assets/Scenes/LangChaoDemo2.unity

@@ -38,7 +38,7 @@ RenderSettings:
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   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
+  m_IndirectSpecularColor: {r: 0.44402242, g: 0.49316543, b: 0.5722324, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
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+ 12 - 0
Assets/ShowZhidao.cs

@@ -0,0 +1,12 @@
+
+using SC.XR.Unity;
+
+public class ShowZhidao : RemoteSingleton<ShowZhidao>
+{
+
+    public override void initShow()
+    {
+        base.initShow();
+    }
+
+}

+ 11 - 0
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+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.Events;
+using XRTool.Util;
+
+public class YunWeiZhiDao : AbstractController
+{
+    public GameObject donghua;
+    public string defultstring;
+    public TextMeshProUGUI textUI;
+    public TextMeshProUGUI textUI2;
+    public List<string> stringList = new List<string>();
+    public List<string> stringList2 = new List<string>();
+    public int count;
+    public GameObject resetGo;
+    public UnityEvent OnReset = new UnityEvent(); // ÖØÖÃʼþ
+    public void nextTask()
+    {
+
+        textUI.text = stringList[count];
+        textUI2.text = stringList2[count];
+        count++;
+        if (count >= stringList.Count)
+        {
+            resetGo.SetActive(true);
+        }
+    }
+
+    public void back()
+    {
+
+        ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
+    }
+
+    private void Update()
+    {
+#if UNITY_EDITOR
+        //if (Test) return;
+        return;
+#endif
+       // OnReset?.Invoke();
+    }
+    private void OnEnable()
+    {
+        textUI.text = defultstring;
+        if (TimerMgr.Instance)
+        {
+            ResetDongHua();
+        }
+    }
+
+    public void ResetDongHua()
+    {
+        textUI.text = defultstring;
+        textUI2.text = "";
+        resetGo.SetActive(false);
+        count = 0;
+        donghua.SetActive(false);
+
+        TimerMgr.Instance.CreateTimer(() => {
+            donghua.SetActive(true);
+        }, 0.1f);
+    }
+}

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