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相机重启

DGJ 1 year ago
parent
commit
ab0422a495
1 changed files with 64 additions and 1 deletions
  1. 64 1
      Assets/Game/ScenesManager.cs

+ 64 - 1
Assets/Game/ScenesManager.cs

@@ -157,7 +157,70 @@ public class ScenesManager
     }
     public void showWindow(SceneType sceneType)
     {
-       
+        switch (sceneType)
+        {
+            case SceneType.GameStartLogo:
+                break;
+            case SceneType.ShowLogin:
+                break;
+            case SceneType.ShowChoose:
+                XRRGBCamera.Instance.playCamera(1280, 720);
+                break;
+            case SceneType.ShowXunJian:
+                XRRGBCamera.Instance.playCamera(1280, 720);
+                break;
+            case SceneType.ShowXJ:
+                break;
+            case SceneType.ShowDH:
+                XRRGBCamera.Instance.playCamera(1280, 720);
+                break;
+            case SceneType.ShowRTC:
+                XRRGBCamera.Instance.playCamera(1280, 720);
+                break;
+            case SceneType.ShowRTCRoomMain:
+                break;
+            case SceneType.ShowRTCHistory:
+                break;
+            case SceneType.ShowDevice:
+                break;
+            case SceneType.ShowBasicDevice:
+                break;
+            case SceneType.DeviceDetails:
+                break;
+            case SceneType.Navigationing:
+                break;
+            case SceneType.ShowOffice:
+                break;
+            case SceneType.CreateRoom:
+                break;
+            case SceneType.JoinRoom:
+                break;
+            case SceneType.UserSystem:
+                break;
+            case SceneType.RemoteSystem:
+                break;
+            case SceneType.OfficeWindow:
+                break;
+            case SceneType.ShowRoom:
+                break;
+            case SceneType.RoomMain:
+                break;
+            case SceneType.RoomOtherUser:
+                break;
+            case SceneType.RoomInfo:
+                break;
+            case SceneType.RoomFile:
+                break;
+            case SceneType.PopPublic:
+                break;
+            case SceneType.PopPeerView:
+                break;
+            case SceneType.PopCall:
+                break;
+            default:
+                break;
+        }
+
         for (int i = 0; i < windows.Count; i++)
         {
             int codeint = windows[i]._sceneType.GetHashCode() / 10000;