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@@ -24,7 +24,7 @@ public class ShowXunJian_UIItem : MonoBehaviour, IController
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[SerializeField] private GameObject mErrorBtn_go;
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- private List<Image> ScreenshotList;
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+ public List<Image> ScreenshotList;
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private void Start()
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{
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@@ -53,9 +53,10 @@ public class ShowXunJian_UIItem : MonoBehaviour, IController
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foreach (var ByteClass in byteDic)
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{
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- Debug.LogError($"是否上传:{ByteClass.Value.upload}");
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+ //Debug.LogError($"是否上传:{ByteClass.Value.upload}");
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if (ByteClass.Value.upload)
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{
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+ byteDic[ByteClass.Key].upload = false;
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LangChaoMinIo.Instance.saveFile(ByteClass.Value.bytes,
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this.GetService<IInspectionService>().InspectionInfo.id,
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mItemID.ToString(),
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@@ -75,15 +76,10 @@ public class ShowXunJian_UIItem : MonoBehaviour, IController
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Dictionary<int, ByteClass> byteDic = new Dictionary<int, ByteClass>();
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public void ChangeSprite(int id, Texture2D Texture2D)
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{
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- Debug.LogError($"ID:{id}");
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if (byteDic.ContainsKey(id))
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- {
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byteDic[id] = new ByteClass() { upload = true, bytes = Texture2D.EncodeToPNG() };
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- }
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else
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- {
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byteDic.Add(id, new ByteClass() { upload = true, bytes = Texture2D.EncodeToPNG() });
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- }
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}
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public void InitData(int ItemID, int InspectionId, InspectionStep InspectionStep = null)
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@@ -102,17 +98,18 @@ public class ShowXunJian_UIItem : MonoBehaviour, IController
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mOutliers = InspectionStep.outliers;
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}
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- for (int i = 0; i < InspectionStep.images.Length; i++)
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+ int current = 0;
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+ for (int i = 0; i < 3; i++)
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{
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- Debug.LogError("getFile");
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- LangChaoMinIo.Instance.getFile(this.GetService<IInspectionService>().InspectionInfo.id, mItemID.ToString(), InspectionStep.images[i], Texture2D =>
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+ LangChaoMinIo.Instance.getFile(this.GetService<IInspectionService>().InspectionInfo.id, mItemID.ToString(), i, Texture2D =>
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{
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if (Texture2D != null)
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{
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- byteDic.Add(i, new ByteClass() { upload = false, bytes = Texture2D.EncodeToPNG() });
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+ byteDic.Add(current, new ByteClass() { upload = false, bytes = Texture2D.EncodeToPNG() });
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Sprite sprite = Sprite.Create(Texture2D, new Rect(0, 0, Texture2D.width, Texture2D.height), Vector2.zero);
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- ScreenshotList[i].sprite = sprite;
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- Destroy(Texture2D);
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+ sprite.name = current.ToString();
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+ ScreenshotList[current].sprite = sprite; current++;
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+ //Destroy(Texture2D);
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}
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});
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}
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