Browse Source

添加运维指导模块

DGJ 1 year ago
parent
commit
8ad9e8fa8e
100 changed files with 2457 additions and 2 deletions
  1. 26 0
      Assets/DaoJiShi.cs
  2. 11 0
      Assets/DaoJiShi.cs.meta
  3. 19 0
      Assets/DongHuaStart.cs
  4. 11 0
      Assets/DongHuaStart.cs.meta
  5. 2 1
      Assets/Game/ScenesManager.cs
  6. 6 0
      Assets/Game/ShowChoose/ChooseManager.cs
  7. 14 1
      Assets/Game/ShowChoose/ShowChoose.prefab
  8. 151 0
      Assets/LangChaoRTC/LangChaoDongHua.cs
  9. 11 0
      Assets/LangChaoRTC/LangChaoDongHua.cs.meta
  10. 78 0
      Assets/LangChaoRTC/YunWeiZhiDao.cs
  11. 11 0
      Assets/LangChaoRTC/YunWeiZhiDao.cs.meta
  12. 8 0
      Assets/SavedMeshes.meta
  13. 37 0
      Assets/SavedMeshes/obj0.asset
  14. 8 0
      Assets/SavedMeshes/obj0.asset.meta
  15. 37 0
      Assets/SavedMeshes/obj1.asset
  16. 8 0
      Assets/SavedMeshes/obj1.asset.meta
  17. 37 0
      Assets/SavedMeshes/obj10.asset
  18. 8 0
      Assets/SavedMeshes/obj10.asset.meta
  19. 37 0
      Assets/SavedMeshes/obj11.asset
  20. 8 0
      Assets/SavedMeshes/obj11.asset.meta
  21. 37 0
      Assets/SavedMeshes/obj12.asset
  22. 8 0
      Assets/SavedMeshes/obj12.asset.meta
  23. 37 0
      Assets/SavedMeshes/obj13.asset
  24. 8 0
      Assets/SavedMeshes/obj13.asset.meta
  25. 37 0
      Assets/SavedMeshes/obj14.asset
  26. 8 0
      Assets/SavedMeshes/obj14.asset.meta
  27. 37 0
      Assets/SavedMeshes/obj15.asset
  28. 8 0
      Assets/SavedMeshes/obj15.asset.meta
  29. 37 0
      Assets/SavedMeshes/obj16.asset
  30. 8 0
      Assets/SavedMeshes/obj16.asset.meta
  31. 37 0
      Assets/SavedMeshes/obj17.asset
  32. 8 0
      Assets/SavedMeshes/obj17.asset.meta
  33. 37 0
      Assets/SavedMeshes/obj18.asset
  34. 8 0
      Assets/SavedMeshes/obj18.asset.meta
  35. 37 0
      Assets/SavedMeshes/obj19.asset
  36. 8 0
      Assets/SavedMeshes/obj19.asset.meta
  37. 37 0
      Assets/SavedMeshes/obj2.asset
  38. 8 0
      Assets/SavedMeshes/obj2.asset.meta
  39. 37 0
      Assets/SavedMeshes/obj20.asset
  40. 8 0
      Assets/SavedMeshes/obj20.asset.meta
  41. 37 0
      Assets/SavedMeshes/obj21.asset
  42. 8 0
      Assets/SavedMeshes/obj21.asset.meta
  43. 37 0
      Assets/SavedMeshes/obj22.asset
  44. 8 0
      Assets/SavedMeshes/obj22.asset.meta
  45. 37 0
      Assets/SavedMeshes/obj23.asset
  46. 8 0
      Assets/SavedMeshes/obj23.asset.meta
  47. 37 0
      Assets/SavedMeshes/obj24.asset
  48. 8 0
      Assets/SavedMeshes/obj24.asset.meta
  49. 37 0
      Assets/SavedMeshes/obj25.asset
  50. 8 0
      Assets/SavedMeshes/obj25.asset.meta
  51. 37 0
      Assets/SavedMeshes/obj26.asset
  52. 8 0
      Assets/SavedMeshes/obj26.asset.meta
  53. 37 0
      Assets/SavedMeshes/obj27.asset
  54. 8 0
      Assets/SavedMeshes/obj27.asset.meta
  55. 37 0
      Assets/SavedMeshes/obj28.asset
  56. 8 0
      Assets/SavedMeshes/obj28.asset.meta
  57. 37 0
      Assets/SavedMeshes/obj29.asset
  58. 8 0
      Assets/SavedMeshes/obj29.asset.meta
  59. 37 0
      Assets/SavedMeshes/obj3.asset
  60. 8 0
      Assets/SavedMeshes/obj3.asset.meta
  61. 37 0
      Assets/SavedMeshes/obj30.asset
  62. 8 0
      Assets/SavedMeshes/obj30.asset.meta
  63. 37 0
      Assets/SavedMeshes/obj31.asset
  64. 8 0
      Assets/SavedMeshes/obj31.asset.meta
  65. 37 0
      Assets/SavedMeshes/obj32.asset
  66. 8 0
      Assets/SavedMeshes/obj32.asset.meta
  67. 37 0
      Assets/SavedMeshes/obj33.asset
  68. 8 0
      Assets/SavedMeshes/obj33.asset.meta
  69. 37 0
      Assets/SavedMeshes/obj34.asset
  70. 8 0
      Assets/SavedMeshes/obj34.asset.meta
  71. 166 0
      Assets/SavedMeshes/obj35.asset
  72. 8 0
      Assets/SavedMeshes/obj35.asset.meta
  73. 37 0
      Assets/SavedMeshes/obj36.asset
  74. 8 0
      Assets/SavedMeshes/obj36.asset.meta
  75. 37 0
      Assets/SavedMeshes/obj37.asset
  76. 8 0
      Assets/SavedMeshes/obj37.asset.meta
  77. 37 0
      Assets/SavedMeshes/obj38.asset
  78. 8 0
      Assets/SavedMeshes/obj38.asset.meta
  79. 37 0
      Assets/SavedMeshes/obj39.asset
  80. 8 0
      Assets/SavedMeshes/obj39.asset.meta
  81. 37 0
      Assets/SavedMeshes/obj4.asset
  82. 8 0
      Assets/SavedMeshes/obj4.asset.meta
  83. 37 0
      Assets/SavedMeshes/obj40.asset
  84. 8 0
      Assets/SavedMeshes/obj40.asset.meta
  85. 37 0
      Assets/SavedMeshes/obj41.asset
  86. 8 0
      Assets/SavedMeshes/obj41.asset.meta
  87. 37 0
      Assets/SavedMeshes/obj42.asset
  88. 8 0
      Assets/SavedMeshes/obj42.asset.meta
  89. 37 0
      Assets/SavedMeshes/obj43.asset
  90. 8 0
      Assets/SavedMeshes/obj43.asset.meta
  91. 37 0
      Assets/SavedMeshes/obj44.asset
  92. 8 0
      Assets/SavedMeshes/obj44.asset.meta
  93. 37 0
      Assets/SavedMeshes/obj45.asset
  94. 8 0
      Assets/SavedMeshes/obj45.asset.meta
  95. 37 0
      Assets/SavedMeshes/obj46.asset
  96. 8 0
      Assets/SavedMeshes/obj46.asset.meta
  97. 37 0
      Assets/SavedMeshes/obj47.asset
  98. 8 0
      Assets/SavedMeshes/obj47.asset.meta
  99. 37 0
      Assets/SavedMeshes/obj48.asset
  100. 8 0
      Assets/SavedMeshes/obj48.asset.meta

+ 26 - 0
Assets/DaoJiShi.cs

@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using XRTool.Util;
+
+public class DaoJiShi : MonoBehaviour
+{
+    int Count = 30;
+    Timer t;
+    private void OnEnable()
+    {
+        if(TimerMgr.Instance)
+        {
+            TimerMgr.Instance.DestroyTimer(t);
+            Count = 30;
+            this.GetComponent<TextMeshProUGUI>().text = Count.ToString();
+            t = TimerMgr.Instance.CreateTimer(() => {
+                Count--;
+
+                this.GetComponent<TextMeshProUGUI>().text = Count.ToString();
+            }, 0.1f, 30);
+
+        }
+    }
+}

+ 11 - 0
Assets/DaoJiShi.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 78e7ce4affa993f48ac77db085858d08
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 19 - 0
Assets/DongHuaStart.cs

@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DongHuaStart : MonoBehaviour
+{
+    public LangChaoDongHua startDonghua;
+    // Start is called before the first frame update
+    void Start()
+    {
+    //    startDonghua.startdonghua();
+    }
+
+    private void OnEnable()
+    {
+        startDonghua.reset();
+        startDonghua.startdonghua();
+    }
+}

+ 11 - 0
Assets/DongHuaStart.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8f16afe804ffaa4428f087b5a01f3e59
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 1
Assets/Game/ScenesManager.cs

@@ -61,13 +61,14 @@ public class ScenesManager
         ShowRTCHistory = 51003,
 
         //ShowZhiDao = 50001,
+       
 
         ShowDevice = 60001, // 设备基础信息
         ShowBasicDevice = 61001, // 设备基础详情
         DeviceDetails = 61002, // 设备详情
         Navigationing = 80001, // 导航中
 
-
+        ShowZhidao = 70001,
 
         ShowOffice = 300001,
         CreateRoom = 300101,

+ 6 - 0
Assets/Game/ShowChoose/ChooseManager.cs

@@ -58,6 +58,12 @@ public class ChooseManager : MonoBehaviour,IController
         BladeServerManager.Instance.isDaoHang = true;
     }
 
+    public void gotozhidao()
+    {
+
+        ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowZhidao);
+    }
+
     private void ControlTip()
     {
         Tip.SetActive(false);

+ 14 - 1
Assets/Game/ShowChoose/ShowChoose.prefab

@@ -198,7 +198,19 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 6718397514313131342}
   m_OnClick:
     m_PersistentCalls:
-      m_Calls: []
+      m_Calls:
+      - m_Target: {fileID: 6765360492072433445}
+        m_TargetAssemblyTypeName: ChooseManager, Assembly-CSharp
+        m_MethodName: gotozhidao
+        m_Mode: 1
+        m_Arguments:
+          m_ObjectArgument: {fileID: 0}
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+          m_IntArgument: 0
+          m_FloatArgument: 0
+          m_StringArgument: 
+          m_BoolArgument: 0
+        m_CallState: 2
 --- !u!114 &8623683632351533732
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1695,6 +1707,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 56d54bbf7b9cb824c9c705ddf85e9eb2, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  global: 1
   roomName: {fileID: 1908286464516892773}
 --- !u!1 &5414953985768541992
 GameObject:

+ 151 - 0
Assets/LangChaoRTC/LangChaoDongHua.cs

@@ -0,0 +1,151 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using DG.Tweening;
+using XRTool.Util;
+using System;
+
+public class LangChaoDongHua : MonoBehaviour
+{
+    public YunWeiZhiDao yzd;
+    public bool isTiaoGuo;
+    public bool isClick = false;
+    public List<LangChaoDongHua> lcdh = new List<LangChaoDongHua>();
+
+    public GameObject go;
+    public GameObject start;
+    public GameObject end;
+
+    public float timef = 1f;
+
+    public int count=1;
+
+    public float waitTime = 0f;
+
+    public GameObject showGo;
+
+    int nowcount = 0;
+    // Start is called before the first frame update
+    void Start()
+    {
+    }
+    public Action<bool> endCallBack;
+    Timer t;
+    Timer wt;
+    public void startdonghua()
+    {
+        if (showGo)
+            showGo.SetActive(true);
+        go.SetActive(true);
+        go.transform.localPosition = start.transform.localPosition;
+        go.transform.localEulerAngles = start.transform.localEulerAngles;
+        go.transform.localScale = start.transform.localScale;
+
+        if (start.transform.localPosition != end.transform.localPosition)
+            go.transform.DOLocalMove(end.transform.localPosition, timef);
+        if (start.transform.localEulerAngles != end.transform.localEulerAngles)
+            go.transform.DOLocalRotate(end.transform.localEulerAngles, timef);
+        if (start.transform.localScale != end.transform.localScale)
+            go.transform.DOScale(end.transform.localScale, timef);
+        if(timef==0)
+        {
+            wt = TimerMgr.Instance.CreateTimer(() => {
+
+                if (!isClick)
+                {
+                    if (isTiaoGuo)
+                    {
+                        yzd.nextTask();
+                    }
+                    for (int i = 0; i < lcdh.Count; i++)
+                    {
+                        lcdh[i].startdonghua();
+                    }
+                    go.SetActive(end.activeSelf);
+                    if (showGo)
+                        showGo.SetActive(false);
+                }
+            }, waitTime);
+
+        }
+        else
+        {
+            t = TimerMgr.Instance.CreateTimer(() => {
+                if (count == -1)
+                {
+                    startdonghua();
+
+                }
+                else
+                {
+                    nowcount++;
+                    if (nowcount < count)
+                    {
+                        startdonghua();
+                    }
+                    else
+                    {
+                        wt = TimerMgr.Instance.CreateTimer(() => {
+
+                            if(!isClick)
+                            {
+                                if(isTiaoGuo)
+                                {
+                                    yzd.nextTask();
+                                }
+
+                                for (int i = 0; i < lcdh.Count; i++)
+                                {
+                                    lcdh[i].startdonghua();
+                                }
+                                if (showGo)
+                                    showGo.SetActive(false);
+                                go.SetActive(end.activeSelf);
+                            }
+                        }, waitTime);
+                    }
+
+                }
+
+            }, timef);
+
+        }
+    }
+    public void Next()
+    {
+
+        for (int i = 0; i < lcdh.Count; i++)
+        {
+            lcdh[i].startdonghua();
+        }
+        if (showGo)
+            showGo.SetActive(false);
+        go.SetActive(end.activeSelf);
+        if (TimerMgr.Instance)
+        {
+            TimerMgr.Instance.DestroyTimer(t);
+            TimerMgr.Instance.DestroyTimer(wt);
+        }
+    }
+    public void reset()
+    {
+        if(showGo)
+            showGo.SetActive(false);
+        nowcount = 0;
+        go.transform.DOKill();
+        go.SetActive(start.activeSelf);
+        go.transform.localPosition = start.transform.localPosition;
+        go.transform.localEulerAngles = start.transform.localEulerAngles;
+        go.transform.localScale = start.transform.localScale;
+        if(TimerMgr.Instance)
+        {
+            TimerMgr.Instance.DestroyTimer(t);
+            TimerMgr.Instance.DestroyTimer(wt);
+        }
+        for (int i = 0; i < lcdh.Count; i++)
+        {
+            if(lcdh[i])
+            lcdh[i].reset();
+        }
+    }
+}

+ 11 - 0
Assets/LangChaoRTC/LangChaoDongHua.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 198231cced5a42e49a5a1b11cb768ee3
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 78 - 0
Assets/LangChaoRTC/YunWeiZhiDao.cs

@@ -0,0 +1,78 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.Events;
+using XRTool.Util;
+
+public class YunWeiZhiDao : AbstractController
+{
+    public GameObject donghua;
+    public string defultstring;
+    public TextMeshProUGUI textUI;
+    public TextMeshProUGUI textUI2;
+    public List<string> stringList = new List<string>();
+    public List<string> stringList2 = new List<string>();
+    public int count;
+    public GameObject resetGo;
+    public UnityEvent OnReset = new UnityEvent(); // ÖØÖÃʼþ
+
+    Vector3 initPV3 = new Vector3(57f, -148f, -346f);
+    Vector3 initEV3 = new Vector3(0, -21.11f, 0);
+    public void nextTask()
+    {
+        Debug.Log("nextTasknextTasknextTasknextTask");
+
+        textUI.text = stringList[count];
+        textUI2.text = stringList2[count];
+        count++;
+        if (count >= stringList.Count)
+        {
+            resetGo.SetActive(true);
+        }
+    }
+
+    public void back()
+    {
+
+        ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
+    }
+
+    private void Update()
+    {
+#if UNITY_EDITOR
+        //if (Test) return;
+        return;
+#endif
+      OnReset?.Invoke();
+    }
+    private void OnEnable()
+    {
+        textUI.text = defultstring;
+        if (TimerMgr.Instance)
+        {
+            ResetDongHua();
+        }
+    }
+    public void ResetDongHua()
+    {
+        textUI.text = defultstring;
+        textUI2.text = "";
+        resetGo.SetActive(false);
+        count = 0;
+        donghua.SetActive(false);
+
+        TimerMgr.Instance.CreateTimer(() => {
+            donghua.SetActive(true);
+        }, 0.1f);
+
+        donghua.transform.localPosition = initPV3;
+        donghua.transform.localEulerAngles = initEV3;
+
+
+          TimerMgr.Instance.CreateTimer(() => {
+              count = 0;
+              nextTask();
+        }, 3f);
+    }
+}

+ 11 - 0
Assets/LangChaoRTC/YunWeiZhiDao.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0f322e04c7662c24a949fbd8659fd916
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 0
Assets/SavedMeshes.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 95b0e0cb238dad54a9a23acb85bc4c06
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj0.asset


+ 8 - 0
Assets/SavedMeshes/obj0.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: faa2f69646a09a9419c4d17db8fc4974
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj1.asset


+ 8 - 0
Assets/SavedMeshes/obj1.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f9890744b934c8640b34978b69289cef
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj10.asset


+ 8 - 0
Assets/SavedMeshes/obj10.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 31b439c147e99cf4aba10867721813f8
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj11.asset


+ 8 - 0
Assets/SavedMeshes/obj11.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ffe6af40282d1db4eb742d3b1ec5f04e
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj12.asset


+ 8 - 0
Assets/SavedMeshes/obj12.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e2cc8a68b595abf468d0086efc4cf77c
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj13.asset


+ 8 - 0
Assets/SavedMeshes/obj13.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ee124b910727e9f41bfeb8c082261994
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj14.asset


+ 8 - 0
Assets/SavedMeshes/obj14.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4b0a1436202d7db4abfdb08fc3758a5d
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj15.asset


+ 8 - 0
Assets/SavedMeshes/obj15.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b875c7efd74d2aa49b47f156fb2206ef
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj16.asset


+ 8 - 0
Assets/SavedMeshes/obj16.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d24746859e2a46c49abfc2adcf9c5d86
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj17.asset


+ 8 - 0
Assets/SavedMeshes/obj17.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5a8aeafde23d5074e9ffb9a7ce5fb5f9
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj18.asset


+ 8 - 0
Assets/SavedMeshes/obj18.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0abbe9ffe4ea59a439dedcaa88a65f2e
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj19.asset


+ 8 - 0
Assets/SavedMeshes/obj19.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4095e0e2e6b4ca544bd407a2fab30bcd
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj2.asset


+ 8 - 0
Assets/SavedMeshes/obj2.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 793de349d263026459917164ad52c7d6
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj20.asset


+ 8 - 0
Assets/SavedMeshes/obj20.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e8b6a45eb74bbd045aa909ca290f9f9f
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj21.asset


+ 8 - 0
Assets/SavedMeshes/obj21.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 89e7856484a30a54e97cd65777807116
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj22.asset


+ 8 - 0
Assets/SavedMeshes/obj22.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6b428c9e2fec6f04c8df055ec1f37afb
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj23.asset


+ 8 - 0
Assets/SavedMeshes/obj23.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 07eea90fac699484bb8e2da7d3ca2b53
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj24.asset


+ 8 - 0
Assets/SavedMeshes/obj24.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bdf277826530a334fbe914f66b7bc544
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj25.asset


+ 8 - 0
Assets/SavedMeshes/obj25.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 89669f0b3c493e24e899a804dc4a1cdd
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj26.asset


+ 8 - 0
Assets/SavedMeshes/obj26.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ca1ce18e49460b54cae34f61fdc61b2e
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj27.asset


+ 8 - 0
Assets/SavedMeshes/obj27.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f7a5119bdd83b684185c6d204b8ff739
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj28.asset


+ 8 - 0
Assets/SavedMeshes/obj28.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ed443ac9beb6b244cb2236b1945feff1
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj29.asset


+ 8 - 0
Assets/SavedMeshes/obj29.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: da65730162cf8994b81daaf678c48a44
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj3.asset


+ 8 - 0
Assets/SavedMeshes/obj3.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bf1be7f0cc341b64bbca8915ffb35ba1
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj30.asset


+ 8 - 0
Assets/SavedMeshes/obj30.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 00e1fd7dcdb6c334b9ffe626c31f48f4
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj31.asset


+ 8 - 0
Assets/SavedMeshes/obj31.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7aeeb21dcff8a9d4bafb18fd80d16628
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj32.asset


+ 8 - 0
Assets/SavedMeshes/obj32.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b47c61c590702024e8cc88fbc907fe1d
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj33.asset


+ 8 - 0
Assets/SavedMeshes/obj33.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 87790e9bd62d089469160332e21143da
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj34.asset


+ 8 - 0
Assets/SavedMeshes/obj34.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8a1f7f3bff2d62f42a5c904fa5030338
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 166 - 0
Assets/SavedMeshes/obj35.asset

@@ -0,0 +1,166 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!43 &4300000
+Mesh:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: obj35
+  serializedVersion: 10
+  m_SubMeshes:
+  - serializedVersion: 2
+    firstByte: 0
+    indexCount: 0
+    topology: 0
+    baseVertex: 0
+    firstVertex: 0
+    vertexCount: 0
+    localAABB:
+      m_Center: {x: 0, y: 0, z: 0}
+      m_Extent: {x: 0, y: 0, z: 0}
+  m_Shapes:
+    vertices: []
+    shapes: []
+    channels: []
+    fullWeights: []
+  m_BindPose: []
+  m_BoneNameHashes: 
+  m_RootBoneNameHash: 0
+  m_BonesAABB: []
+  m_VariableBoneCountWeights:
+    m_Data: 
+  m_MeshCompression: 0
+  m_IsReadable: 1
+  m_KeepVertices: 1
+  m_KeepIndices: 1
+  m_IndexFormat: 0
+  m_IndexBuffer: 
+  m_VertexData:
+    serializedVersion: 3
+    m_VertexCount: 0
+    m_Channels:
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 3
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    - stream: 0
+      offset: 0
+      format: 0
+      dimension: 0
+    m_DataSize: 0
+    _typelessdata: 
+  m_CompressedMesh:
+    m_Vertices:
+      m_NumItems: 0
+      m_Range: 0
+      m_Start: 0
+      m_Data: 
+      m_BitSize: 0
+    m_UV:
+      m_NumItems: 0
+      m_Range: 0
+      m_Start: 0
+      m_Data: 
+      m_BitSize: 0
+    m_Normals:
+      m_NumItems: 0
+      m_Range: 0
+      m_Start: 0
+      m_Data: 
+      m_BitSize: 0
+    m_Tangents:
+      m_NumItems: 0
+      m_Range: 0
+      m_Start: 0
+      m_Data: 
+      m_BitSize: 0
+    m_Weights:
+      m_NumItems: 0
+      m_Data: 
+      m_BitSize: 0
+    m_NormalSigns:
+      m_NumItems: 0
+      m_Data: 
+      m_BitSize: 0
+    m_TangentSigns:
+      m_NumItems: 0
+      m_Data: 
+      m_BitSize: 0
+    m_FloatColors:
+      m_NumItems: 0
+      m_Range: 0
+      m_Start: 0
+      m_Data: 
+      m_BitSize: 0
+    m_BoneIndices:
+      m_NumItems: 0
+      m_Data: 
+      m_BitSize: 0
+    m_Triangles:
+      m_NumItems: 0
+      m_Data: 
+      m_BitSize: 0
+    m_UVInfo: 0
+  m_LocalAABB:
+    m_Center: {x: 0, y: 0, z: 0}
+    m_Extent: {x: 0, y: 0, z: 0}
+  m_MeshUsageFlags: 0
+  m_BakedConvexCollisionMesh: 
+  m_BakedTriangleCollisionMesh: 
+  m_MeshMetrics[0]: 1
+  m_MeshMetrics[1]: 1
+  m_MeshOptimizationFlags: 1
+  m_StreamData:
+    serializedVersion: 2
+    offset: 0
+    size: 0
+    path: 

+ 8 - 0
Assets/SavedMeshes/obj35.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 57319f68181e15947bee2bebd2e27e15
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj36.asset


+ 8 - 0
Assets/SavedMeshes/obj36.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 84c096b19803ae64a98127ea945e4aad
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj37.asset


+ 8 - 0
Assets/SavedMeshes/obj37.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4f948c4ba2bd38c49bc49b69a0c0d5d9
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj38.asset


+ 8 - 0
Assets/SavedMeshes/obj38.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 66ac66b5baa108d409e124a0d08b6a44
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj39.asset


+ 8 - 0
Assets/SavedMeshes/obj39.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7a7327123fc6940428814a023b806987
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj4.asset


+ 8 - 0
Assets/SavedMeshes/obj4.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e2a9fb87b57848d40a6cc8c0ec5fa7f8
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj40.asset


+ 8 - 0
Assets/SavedMeshes/obj40.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 435b2e9dd7aa6134c89c4ef2f35a8e28
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj41.asset


+ 8 - 0
Assets/SavedMeshes/obj41.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 017467dee0ef13545b9207b840443e7a
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj42.asset


+ 8 - 0
Assets/SavedMeshes/obj42.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1122fa6c3b28c8e4fb8973dd57cd2f7e
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj43.asset


+ 8 - 0
Assets/SavedMeshes/obj43.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f5a023a6628dfd24aab32f5129f35457
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj44.asset


+ 8 - 0
Assets/SavedMeshes/obj44.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 39b6f58d64633f3468361e9ee8606d9b
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj45.asset


+ 8 - 0
Assets/SavedMeshes/obj45.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 638b916608a2e574e8fed66ce73128ca
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj46.asset


+ 8 - 0
Assets/SavedMeshes/obj46.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 56ec2a764b1dddb4390b3ba18db11fdc
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj47.asset


+ 8 - 0
Assets/SavedMeshes/obj47.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ec223d755a8fdfd40b808af23e7c59a0
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 37 - 0
Assets/SavedMeshes/obj48.asset


+ 8 - 0
Assets/SavedMeshes/obj48.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7152170360453224a9e5438f85bf48e2
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 4300000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

Some files were not shown because too many files changed in this diff