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- // Copyright (c) 2024 Vuplex Inc. All rights reserved.
- //
- // Licensed under the Vuplex Commercial Software Library License, you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // https://vuplex.com/commercial-library-license
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- using UnityEngine;
- namespace Vuplex.WebView {
- /// <summary>
- /// A touch event that can be dispatched with IWithTouch.SendTouchEvent().
- /// </summary>
- public struct TouchEvent {
- /// <summary>
- /// ID of the touch. This value must be unique per touch but is shared by all
- /// events for the same touch (i.e. the Start, Move, and End events for a
- /// single touch share the same TouchID). This can be any number except -1, and
- /// a maximum of 16 concurrent touches are tracked.
- /// </summary>
- public int TouchID;
- /// <summary>
- /// The touch event type. Touches begin with one TouchEventType.Start event,
- /// followed by zero or more TouchEventType.Move events, and finally one TouchEventType.End
- /// or TouchEventType.Cancel event.
- /// </summary>
- public TouchEventType Type;
- /// <summary>
- /// The normalized point of the touch event.
- /// </summary>
- public Vector2 Point;
- /// <summary>
- /// (optional) The X radius of the touch in pixels. If not set, the default
- /// value of 25px will be used.
- /// </summary>
- public float RadiusX;
- /// <summary>
- /// (optional) The Y radius of the touch in pixels. If not set, the default
- /// value of 25px will be used.
- /// </summary>
- public float RadiusY;
- /// <summary>
- /// (optional) The rotation angle in radians.
- /// </summary>
- public float RotationAngle;
- /// <summary>
- /// (optional) The normalized pressure of the touch in the range of [0, 1].
- /// </summary>
- public float Pressure;
- }
- }
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