123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- // Copyright (c) 2024 Vuplex Inc. All rights reserved.
- //
- // Licensed under the Vuplex Commercial Software Library License, you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // https://vuplex.com/commercial-library-license
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- using System;
- using UnityEngine;
- namespace Vuplex.WebView {
- /// <summary>
- /// Interface used on iOS for the
- /// <seealso href="https://support.vuplex.com/articles/fallback-video">fallback video implementation</seealso>.
- /// </summary>
- public interface IWithFallbackVideo {
- /// <summary>
- /// Indicates whether the fallback video implementation is enabled.
- /// </summary>
- bool FallbackVideoEnabled { get; }
- /// <summary>
- /// Indicates that the rect of the playing video changed.
- /// </summary>
- event EventHandler<EventArgs<Rect>> VideoRectChanged;
- /// <summary>
- /// The video texture used for the fallback video implementation, or `null`
- /// if the fallback video implementation is not enabled.
- /// </summary>
- Texture2D VideoTexture { get; }
- /// <summary>
- /// Returns a Material that can be used for displaying the VideoTexture.
- /// </summary>
- Material CreateVideoMaterial();
- /// <summary>
- /// Sets whether the fallback video implementation is enabled. The default is `false`.
- /// </summary>
- void SetFallbackVideoEnabled(bool enabled);
- }
- }
|