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- // Copyright (c) 2024 Vuplex Inc. All rights reserved.
- //
- // Licensed under the Vuplex Commercial Software Library License, you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // https://vuplex.com/commercial-library-license
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #if UNITY_WEBGL && !VUPLEX_DOCS
- using System;
- using UnityEngine;
- using Vuplex.WebView.Internal;
- namespace Vuplex.WebView {
- partial class CanvasWebViewPrefab {
- partial void OnInit() {
- if (_canvas != null && _canvas.renderMode == RenderMode.WorldSpace) {
- throw new InvalidOperationException("2D WebView for WebGL only supports Native 2D Mode, which requires that the Canvas's render mode be set to \"Screen Space - Overlay\" or \"Screen Space - Camera\", but its render mode is instead currently set to \"World Space\". Please change the Canvas's render mode to \"Screen Space - Overlay\" or \"Screen Space - Camera\".");
- }
- if (!Native2DModeEnabled) {
- Native2DModeEnabled = true;
- WebViewLogger.LogWarning("2D WebView for WebGL only supports Native 2D Mode, so CanvasWebViewPrefab.Native2DModeEnabled was automatically set to true.");
- }
- }
- }
- }
- #endif
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