123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- // Copyright (c) 2024 Vuplex Inc. All rights reserved.
- //
- // Licensed under the Vuplex Commercial Software Library License, you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // https://vuplex.com/commercial-library-license
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- using System.Threading.Tasks;
- using UnityEngine;
- namespace Vuplex.WebView {
- /// <summary>
- /// An interface implemented by a webview if it supports Native 2D Mode, which makes it
- /// so that 3D WebView positions a native 2D webview in front of the Unity game view instead
- /// of displaying web content as a texture in the Unity scene.
- /// For more info, please see [this article](https://support.vuplex.com/articles/native-2d-mode).
- /// </summary>
- /// <seealso cref="CanvasWebViewPrefab.Native2DModeEnabled"/>
- public interface IWithNative2DMode {
- /// <summary>
- /// Gets a value indicating whether the webview is running in Native 2D Mode.
- /// </summary>
- /// <seealso cref="CanvasWebViewPrefab.Native2DModeEnabled"/>
- /// <example>
- /// <code>
- /// await canvasWebViewPrefab.WaitUntilInitialized();
- /// var native2DWebView = canvasWebViewPrefab.WebView as IWithNative2DMode;
- /// Debug.Log("Native 2D Mode enabled: " + native2DWebView?.Native2DModeEnabled);
- /// </code>
- /// </example>
- bool Native2DModeEnabled { get; }
- /// <summary>
- /// Gets the native 2D webview's rect on the screen, in pixels.
- /// </summary>
- /// <seealso cref="IWithNative2DMode.SetRect"/>
- Rect Rect { get; }
- /// <summary>
- /// Gets a value indicating whether the native 2D webview is visible.
- /// The default is `true`.
- /// </summary>
- /// <seealso cref="CanvasWebViewPrefab.Visible"/>
- /// <seealso cref="IWithNative2DMode.SetVisible"/>
- bool Visible { get; }
- /// <summary>
- /// Brings the native webview to the front of the view hierarchy.
- /// A webview is automatically placed in the front when it's created,
- /// but this method can be used to control which webview is in front
- /// if your scene contains multiple 2D webviews.
- /// </summary>
- /// <remarks>
- /// This method is currently not supported on UWP.
- /// </remarks>
- /// <example>
- /// <code>
- /// await canvasWebViewPrefab.WaitUntilInitialized();
- /// var native2DWebView = canvasWebViewPrefab.WebView as IWithNative2DMode;
- /// native2DWebView?.BringToFront();
- /// </code>
- /// </example>
- void BringToFront();
- /// <summary>
- /// Initializes the webview in Native 2D Mode. This method is to be used instead
- /// of IWebView.Init() for initialization.
- /// </summary>
- Task InitInNative2DMode(Rect rect);
- /// <summary>
- /// Sets whether the native 2D webview's pinch-to-zoom behavior
- /// is enabled. The default is `true`.
- /// </summary>
- /// <example>
- /// <code>
- /// await canvasWebViewPrefab.WaitUntilInitialized();
- /// var native2DWebView = canvasWebViewPrefab.WebView as IWithNative2DMode;
- /// native2DWebView?.SetNativeZoomEnabled(false);
- /// </code>
- /// </example>
- void SetNativeZoomEnabled(bool enabled);
- /// <summary>
- /// Sets the native 2D webview's rect on the screen, in pixels.
- /// </summary>
- /// <seealso cref="IWithNative2DMode.Rect"/>
- void SetRect(Rect rect);
- /// <summary>
- /// Sets whether the native 2D webview is visible.
- /// </summary>
- /// <seealso cref="CanvasWebViewPrefab.Visible"/>
- /// <seealso cref="IWithNative2DMode.Visible"/>
- void SetVisible(bool visible);
- }
- }
|