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- // Copyright (c) 2024 Vuplex Inc. All rights reserved.
- //
- // Licensed under the Vuplex Commercial Software Library License, you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // https://vuplex.com/commercial-library-license
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- using UnityEngine;
- namespace Vuplex.WebView {
- /// <summary>
- /// An interface implemented by a webview if it supports MovePointer(),
- /// which can be used to implement hover or drag interactions.
- /// </summary>
- /// <remarks>
- /// For details on the limitations of hover and drag interactions on iOS and UWP, please see
- /// https://support.vuplex.com/articles/hover-and-drag-limitations.
- /// </remarks>
- /// <remarks>
- /// The Android Gecko package doesn't support the HTML Drag and Drop API (GeckoView limitation).
- /// </remarks>
- /// <example>
- /// <code>
- /// var webViewWithMovablePointer = webViewPrefab.WebView as IWithMovablePointer;
- /// if (webViewWithMovablePointer == null) {
- /// Debug.Log("This 3D WebView plugin doesn't yet support IWithMovablePointer: " + webViewPrefab.WebView.PluginType);
- /// return;
- /// }
- /// // Move the pointer to (250px, 100px) in the web page.
- /// var normalizedPoint = webViewPrefab.WebView.PointToNormalized(250, 100);
- /// webViewWithMovablePointer.MovePointer(normalizedPoint);
- /// </code>
- /// </example>
- public interface IWithMovablePointer {
- /// <summary>
- /// Moves the pointer to the given normalized point in the web page.
- /// The optional `pointerLeave` parameter controls whether a pointerleave
- /// JavaScript event is fired to indicate that the pointer has left the webview.
- /// </summary>
- /// <remarks>
- /// This method can be used to trigger hover effects in the page or can be used
- /// in conjunction with IWithPointerDownAndUp to implement
- /// drag interactions.
- /// </remarks>
- void MovePointer(Vector2 normalizedPoint, bool pointerLeave = false);
- }
- }
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