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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- using UnityEngine.UI;
- public class LoadModelAB : MonoBehaviour
- {
- public Text t;
- public GameObject Model;
- // Start is called before the first frame update
- void Start()
- {
- StartCoroutine(LoadAB());
- }
- IEnumerator LoadAB()
- {
- Debug.Log(Application.streamingAssetsPath + "/main_1");
- string url = Application.streamingAssetsPath + "/main_1";
- #if UNITY_EDITOR
- url = "https://filebrowser.ghz-tech.com:8843/api/public/dl/1WZasi8T/unity/daping/main_1";
- #endif
- using (UnityWebRequest req = UnityWebRequestAssetBundle.GetAssetBundle(url))
- {
- req.SendWebRequest();
- while (!req.isDone)
- {
- t.text = "模型加载中 " + (req.downloadProgress/2f * 100).ToString("F2") + "%";
- yield return null;
- }
- if (req.error == null)
- {
- AssetBundle ab = (req.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
- AssetBundleRequest abr = ab.LoadAssetAsync<GameObject>("main_1");
- while(!abr.isDone)
- {
- t.text = "模型加载中 "+ (50+ abr.progress / 2f*100).ToString("F2") + "%";
- yield return null;
- }
- Model = GameObject.Instantiate((GameObject)abr.asset);
- Model.transform.SetParent(this.transform);
- Model.transform.localEulerAngles = Vector3.zero;
- Model.transform.localPosition = Vector3.zero;
- t.gameObject.SetActive(false);
- ModelDataManager.Instance.isLoadModel = true;
- }
- else
- {
- t.text = "模型加载失败";
- Debug.Log("���س���" + req.responseCode + "," + req.error);
- }
- }
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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