// Copyright (c) 2024 Vuplex Inc. All rights reserved.
//
// Licensed under the Vuplex Commercial Software Library License, you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// https://vuplex.com/commercial-library-license
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Threading.Tasks;
namespace Vuplex.WebView {
///
/// Implemented by AndroidWebView to provide an alternative to IWebView.GetRawTextureData() that
/// works without the graphics extensions that 3D WebView normally requires on Android
/// (the OpenGL GL_OES_EGL_image_external extension or Vulkan VK_ANDROID_external_memory_android_hardware_buffer extension).
///
///
///
/// await webViewPrefab.WaitUntilInitialized();
/// var webViewWithFallbackTextureData = webViewPrefab.WebView as IWithFallbackTextureData;
/// if (webViewWithFallbackTextureData == null) {
/// Debug.Log("This 3D WebView plugin doesn't yet support IWithFallbackTextureData: " + webViewPrefab.WebView.PluginType);
/// return;
/// }
/// var textureData = await webViewWithFallbackTextureData.GetFallbackTextureData();
/// var texture = new Texture2D(
/// webViewPrefab.WebView.Size.x,
/// webViewPrefab.WebView.Size.y,
/// TextureFormat.RGBA32,
/// false,
/// false
/// );
/// texture.LoadRawTextureData(textureData);
/// texture.Apply();
///
///
public interface IWithFallbackTextureData {
///
/// Like IWebView.GetRawTextureData(), except it has the following differences:
/// - It works without the graphics extensions that 3D WebView normally requires on Android
/// (the OpenGL GL_OES_EGL_image_external extension or Vulkan VK_ANDROID_external_memory_android_hardware_buffer extension).
/// - It doesn't capture hardware accelerated content like video or WebGL.
///
Task GetFallbackTextureData();
}
}