using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; public class WindowManager : MonoBehaviour { [DllImport("__Internal")] private static extern void Hello(string str); [DllImport("__Internal")] private static extern void HelloString(string str); [DllImport("__Internal")] private static extern float HelloFloat(); public static WindowManager Instance; private void Awake() { Instance = this; } public List KangFuDaList; public List golist; public void show(int index) { for (int i = 0; i < golist.Count; i++) { if(i!=index) { golist[i].SetActive(false); } } golist[index].SetActive(true); } public void back() { for (int i = 0; i < golist.Count; i++) { golist[i].SetActive(false); } } void Start() { } public void webcall() { Hello("https://api.weixin.qq.com/cgi-bin/token?grant_type=client_credential&appid=wxba8be9d5a23ecefb&secret=34aaa3c52f1ce34c291311d01d5851a1"); // HelloString("This is a string."); } }