// Copyright (c) 2024 Vuplex Inc. All rights reserved. // // Licensed under the Vuplex Commercial Software Library License, you may // not use this file except in compliance with the License. You may obtain // a copy of the License at // // https://vuplex.com/commercial-library-license // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; namespace Vuplex.WebView.Internal { /// /// Registers the WebGL web plugin. /// /// /// There's a weird Unity bug where a method decorated with `RuntimeInitializeOnLoadMethod` /// isn't called on if it's nested within a block that's conditionally included /// using the `UNITY_EDITOR` directive, which the WebGLWebPlugin class uses. /// This class works around that issue by using the `UNITY_EDITOR` directive *inside* /// the method instead of outside. /// class WebGLWebPluginRegistrant { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void _registerPlugin() { #if UNITY_WEBGL #if UNITY_EDITOR // Register the mock in the Editor so that WebPluginFactory knows the package is installed. var plugin = MockWebPlugin.Instance; #else var plugin = WebGLWebPlugin.Instance; #endif WebPluginFactory.RegisterWebGLPlugin(plugin); #endif } } }