// Copyright (c) 2024 Vuplex Inc. All rights reserved.
//
// Licensed under the Vuplex Commercial Software Library License, you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// https://vuplex.com/commercial-library-license
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
namespace Vuplex.WebView.Internal {
///
/// Registers the WebGL web plugin.
///
///
/// There's a weird Unity bug where a method decorated with `RuntimeInitializeOnLoadMethod`
/// isn't called on if it's nested within a block that's conditionally included
/// using the `UNITY_EDITOR` directive, which the WebGLWebPlugin class uses.
/// This class works around that issue by using the `UNITY_EDITOR` directive *inside*
/// the method instead of outside.
///
class WebGLWebPluginRegistrant {
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void _registerPlugin() {
#if UNITY_WEBGL
#if UNITY_EDITOR
// Register the mock in the Editor so that WebPluginFactory knows the package is installed.
var plugin = MockWebPlugin.Instance;
#else
var plugin = WebGLWebPlugin.Instance;
#endif
WebPluginFactory.RegisterWebGLPlugin(plugin);
#endif
}
}
}