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增加时间显示

DGJ hai 4 meses
pai
achega
4d61d393b2

+ 100 - 2
Assets/Scripts/PanelController.cs

@@ -11,7 +11,8 @@ using System;
 using UnityEngine.Networking;
 using uPLibrary.Networking.M2Mqtt.Messages;
 using Vuplex.WebView;
-
+using UnityEngine.Scripting;
+
 public class PanelController : MonoBehaviour
 {
     [DllImport("__Internal")]
@@ -29,6 +30,7 @@ public class PanelController : MonoBehaviour
     // Start is called before the first frame update
     void Start()
     {
+        StartCoroutine(UpdateTimer());
     }
     public string id;
    public void HandleConnect(string host,string port,string clientId,string username,string password,string destination) {
@@ -81,7 +83,18 @@ public class PanelController : MonoBehaviour
                 OnUnityReceived(rlist.Dequeue());
             }
         }
-
+       // GetCurrentDateTime();
+    }
+
+    IEnumerator UpdateTimer()
+    {
+        GetCurrentDateTime();
+        yield return new WaitForFixedUpdate();
+        while (true)
+        {
+            yield return new WaitForSeconds(0.2f);
+            GetCurrentDateTime();
+        }
     }
     public CanvasWebViewPrefab webview;
     public Text SENSO;
@@ -89,6 +102,9 @@ public class PanelController : MonoBehaviour
     public Text speed;
     public Text temperature;
     public Text humidity;
+
+    public Text timer1;
+    public Text timer2;
     //MQTT接收到的数据
     public void OnUnityReceived(string obj)
     {
@@ -190,4 +206,86 @@ public class PanelController : MonoBehaviour
             }
         }
     }
+
+   
+    public  void GetCurrentDateTime()
+    {
+        var now = DateTime.Now; // 获取当前本地时间
+
+      
+        string timer1Str = now.Year + ".";
+        if (now.Month < 10)
+        {
+            timer1Str = timer1Str + "0" + now.Month + ".";
+        }
+        else
+        {
+            timer1Str = timer1Str + now.Month + ".";
+        }
+        if (now.Day < 10)
+        {
+            timer1Str = timer1Str + "0" + now.Day;
+        }
+        else
+        {
+            timer1Str = timer1Str +  now.Day;
+        }
+     
+        switch (now.DayOfWeek)
+        {
+            case DayOfWeek.Friday:
+                timer1Str = timer1Str + " 星期五";
+                break;
+            case DayOfWeek.Monday:
+                timer1Str = timer1Str + " 星期一";
+                break;
+            case DayOfWeek.Saturday:
+                timer1Str = timer1Str + " 星期六";
+                break;
+            case DayOfWeek.Sunday:
+                timer1Str = timer1Str + " 星期日";
+                break;
+            case DayOfWeek.Thursday:
+                timer1Str = timer1Str + " 星期四";
+                break;
+            case DayOfWeek.Tuesday:
+                timer1Str = timer1Str + " 星期二";
+                break;
+            case DayOfWeek.Wednesday:
+                timer1Str = timer1Str + " 星期三";
+                break;
+            default:
+                break;
+        }
+        timer1.text = timer1Str;
+
+        string timer2Str="" ;
+        if (now.Hour < 10)
+        {
+            timer2Str = timer2Str + "0" + now.Hour+":";
+        }
+        else
+        {
+            timer2Str = timer2Str + now.Hour + ":";
+        }
+
+        if (now.Minute < 10)
+        {
+            timer2Str = timer2Str + "0" + now.Minute + ":";
+        }
+        else
+        {
+            timer2Str = timer2Str + now.Minute + ":";
+        }
+
+        if (now.Second < 10)
+        {
+            timer2Str = timer2Str + "0" + now.Second;
+        }
+        else
+        {
+            timer2Str = timer2Str  + now.Second;
+        }
+        timer2.text = timer2Str;
+    }
 }

BIN=BIN
Assets/ShuZiDaPing/DPBG.png


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+ 240 - 51
Assets/ShuZiDaPing/Daping.unity

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