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- using UnityEngine;
- using UnityEditor;
- using System.IO;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- public class SvrBuild : MonoBehaviour
- {
- static void BuildScene(string[] scenes, string apkDir, string apkName)
- {
- Directory.CreateDirectory(apkDir);
- if(System.IO.File.Exists(apkDir + apkName))
- {
- System.IO.File.SetAttributes(apkDir + apkName, System.IO.File.GetAttributes(apkDir + apkName) & ~FileAttributes.ReadOnly);
- }
- BuildPipeline.BuildPlayer(scenes, apkDir + apkName, BuildTarget.Android, BuildOptions.None);
- }
- //
- [MenuItem("SVR/Build Project/Landscape Left")]
- static void BuildProjectLL()
- {
- BuildProjectTarget(UIOrientation.LandscapeLeft, "-ll.apk");
- }
- [MenuItem("SVR/Build Project/Landscape Right")]
- static void BuildProjectLR()
- {
- BuildProjectTarget(UIOrientation.LandscapeRight, "-lr.apk");
- }
- [MenuItem("SVR/Build Project/Landscape All")]
- static void BuildProject()
- {
- BuildProjectTarget(UIOrientation.LandscapeLeft, "-ll.apk");
- BuildProjectTarget(UIOrientation.LandscapeRight, "-lr.apk");
- }
- static void BuildProjectTarget(UIOrientation landscapeOrientation, string landscapeSuffix)
- {
- try
- {
- # if UNITY_2018
- PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
- PlayerSettings.Android.targetArchitectures = AndroidArchitecture.All; // ARM64
- PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.IL2CPP);
- # elif UNITY_2017
- PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel25;
- # else // UNITY_5
- # endif
- Debug.Log("Bulding Project!");
- # if UNITY_5
- EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android);
- # else
- EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);
- # endif
- {
- string apkDir = "./Build/Android/";
- string apkName = PlayerSettings.productName.Replace(" ", "_");
- List<string> scenes = new List<string>();
- if( EditorBuildSettings.scenes != null )
- {
- for(int i=0;i<EditorBuildSettings.scenes.Length;i++)
- {
- if( EditorBuildSettings.scenes[i].enabled )
- {
- scenes.Add(EditorBuildSettings.scenes[i].path);
- }
- }
- }
- //Save off current orientation
- UIOrientation currentOrientation = PlayerSettings.defaultInterfaceOrientation;
-
- //Build target
- PlayerSettings.defaultInterfaceOrientation = landscapeOrientation;
- BuildScene(scenes.ToArray(), apkDir, apkName+landscapeSuffix);
- //revert back
- PlayerSettings.defaultInterfaceOrientation = currentOrientation;
- }
- }
- catch (IOException e)
- {
- Debug.LogError( e.Message );
- }
- }
- }
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