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- /*
- VertexDirt plug-in for Unity
- Copyright 2014-2015, Zoltan Farago, All rights reserved.
- */
- static class VDPass {
- var vertexSample : VertexSample = new VertexSample();
- var sampleWidth : int = 64;
- var sampleHeight : int = 64;
- var samplingBias : float = 0.001;
- var samplingDistance : float = 100;
- var samplingAngle : float = 100;
- var edgeSmooth : boolean = false;
- var invertNormals : boolean = false;
- var edgeSmoothBias : float = 0.001;
- var skyMode : CameraClearFlags = CameraClearFlags.SolidColor;
- var disableOccluders : boolean = false;
- var skyColor : Color = Color.white;
- var globalOccluderColor : Color = Color.black;
- var indirectIntensity : float = 1.0;
- var indirectContrast : float = 1.0;
- var occluderShader : String = VDSHADER.AMBIENTOCCLUSION;
- var skyCube : Material;
- }
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