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- // Copyright 2016 Nibiru. All rights reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- /// This script provides an interface for gaze based responders used with
- /// the NxrGaze script.
- using UnityEngine;
- namespace Nxr.Internal
- {
- public interface INxrGazeResponder
- {
- /// Called when the user is looking on a GameObject with this script,
- /// as long as it is set to an appropriate layer (see NxrGaze).
- void OnGazeEnter();
- /// Called when the user stops looking on the GameObject, after OnGazeEnter
- /// was already called.
- void OnGazeExit();
- /// Called when the trigger is used, between OnGazeEnter and OnGazeExit.
- void OnGazeTrigger();
- /// <summary>
- ///
- ///
- /// </summary>
- /// <param name="position"></param>
- void OnUpdateIntersectionPosition(Vector3 position);
- }
- }
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