NxrVuforiaSplash.cs 410 B

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  1. using UnityEngine;
  2. namespace Nxr.Internal
  3. {
  4. public class NxrVuforiaSplash : MonoBehaviour
  5. {
  6. // Use this for initialization
  7. void Start()
  8. {
  9. #if UNITY_ANDROID && !UNITY_EDITOR
  10. AndroidJavaObject nibiruVR = new AndroidJavaObject("com.nibiru.lib.vr.NibiruVR");
  11. nibiruVR.CallStatic("setSystemProperty", "nar.vuforia.splash.finished", "1");
  12. #endif
  13. }
  14. }
  15. }