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- // Copyright 2016 Nibiru. All rights reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- using UnityEngine;
- namespace NXR.Samples
- {
- [RequireComponent(typeof(TextMesh))]
- public class FPS : MonoBehaviour
- {
- private TextMesh textField;
- private float fps = 60;
- void Start()
- {
- textField = GetComponent<TextMesh>();
- }
-
- private int lastFPS = -1;
- void Update()
- {
- int fps = calculateFPS();
- if (fps != lastFPS)
- {
- string text = " FPS: " + fps + " fps";
- if (textField != null)
- {
- textField.text = text;
- }
- }
- }
- private int calculateFPS()
- {
- float interp = Time.deltaTime / (0.5f + Time.deltaTime);
- float currentFPS = 1.0f / Time.deltaTime;
- fps = Mathf.Lerp(fps, currentFPS, interp);
- return Mathf.RoundToInt(fps);
- }
- private void OnDestroy()
- {
- Debug.Log("FPS.OnDestroy");
- }
- }
- }
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