NarHeadControl.prefab 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1000013758042302}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1000010084811624
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 4
  20. m_Component:
  21. - 224: {fileID: 224000011490250466}
  22. - 222: {fileID: 222000013637066104}
  23. - 114: {fileID: 114000010139560874}
  24. m_Layer: 5
  25. m_Name: NarBar
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!1 &1000012061406522
  32. GameObject:
  33. m_ObjectHideFlags: 1
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 4
  37. m_Component:
  38. - 224: {fileID: 224000011635427918}
  39. - 222: {fileID: 222000014129780484}
  40. - 114: {fileID: 114000013209045664}
  41. m_Layer: 5
  42. m_Name: Image
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 0
  47. m_IsActive: 0
  48. --- !u!1 &1000013758042302
  49. GameObject:
  50. m_ObjectHideFlags: 0
  51. m_PrefabParentObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 4
  54. m_Component:
  55. - 224: {fileID: 224000011570269114}
  56. - 223: {fileID: 223000011709693148}
  57. - 114: {fileID: 114000012733657598}
  58. - 114: {fileID: 114000010354162146}
  59. m_Layer: 5
  60. m_Name: NarHeadControl
  61. m_TagString: Untagged
  62. m_Icon: {fileID: 0}
  63. m_NavMeshLayer: 0
  64. m_StaticEditorFlags: 0
  65. m_IsActive: 1
  66. --- !u!114 &114000010139560874
  67. MonoBehaviour:
  68. m_ObjectHideFlags: 1
  69. m_PrefabParentObject: {fileID: 0}
  70. m_PrefabInternal: {fileID: 100100000}
  71. m_GameObject: {fileID: 1000010084811624}
  72. m_Enabled: 1
  73. m_EditorHideFlags: 0
  74. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  75. m_Name:
  76. m_EditorClassIdentifier:
  77. m_Material: {fileID: 0}
  78. m_Color: {r: 1, g: 1, b: 1, a: 1}
  79. m_RaycastTarget: 0
  80. m_OnCullStateChanged:
  81. m_PersistentCalls:
  82. m_Calls: []
  83. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  84. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  85. m_Sprite: {fileID: 21300000, guid: e286e336e0afed440a4c1d8e2709ee24, type: 3}
  86. m_Type: 3
  87. m_PreserveAspect: 0
  88. m_FillCenter: 1
  89. m_FillMethod: 4
  90. m_FillAmount: 1
  91. m_FillClockwise: 1
  92. m_FillOrigin: 0
  93. --- !u!114 &114000010354162146
  94. MonoBehaviour:
  95. m_ObjectHideFlags: 1
  96. m_PrefabParentObject: {fileID: 0}
  97. m_PrefabInternal: {fileID: 100100000}
  98. m_GameObject: {fileID: 1000013758042302}
  99. m_Enabled: 1
  100. m_EditorHideFlags: 0
  101. m_Script: {fileID: 11500000, guid: ebeadc688ac61ba499a5587977ec5555, type: 3}
  102. m_Name:
  103. m_EditorClassIdentifier:
  104. selection: {fileID: 114000010139560874}
  105. --- !u!114 &114000012733657598
  106. MonoBehaviour:
  107. m_ObjectHideFlags: 1
  108. m_PrefabParentObject: {fileID: 0}
  109. m_PrefabInternal: {fileID: 100100000}
  110. m_GameObject: {fileID: 1000013758042302}
  111. m_Enabled: 1
  112. m_EditorHideFlags: 0
  113. m_Script: {fileID: 1980459831, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  114. m_Name:
  115. m_EditorClassIdentifier:
  116. m_UiScaleMode: 0
  117. m_ReferencePixelsPerUnit: 1
  118. m_ScaleFactor: 1
  119. m_ReferenceResolution: {x: 800, y: 600}
  120. m_ScreenMatchMode: 0
  121. m_MatchWidthOrHeight: 0
  122. m_PhysicalUnit: 3
  123. m_FallbackScreenDPI: 96
  124. m_DefaultSpriteDPI: 96
  125. m_DynamicPixelsPerUnit: 15
  126. --- !u!114 &114000013209045664
  127. MonoBehaviour:
  128. m_ObjectHideFlags: 1
  129. m_PrefabParentObject: {fileID: 0}
  130. m_PrefabInternal: {fileID: 100100000}
  131. m_GameObject: {fileID: 1000012061406522}
  132. m_Enabled: 1
  133. m_EditorHideFlags: 0
  134. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  135. m_Name:
  136. m_EditorClassIdentifier:
  137. m_Material: {fileID: 0}
  138. m_Color: {r: 1, g: 1, b: 1, a: 1}
  139. m_RaycastTarget: 1
  140. m_OnCullStateChanged:
  141. m_PersistentCalls:
  142. m_Calls: []
  143. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  144. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  145. m_Sprite: {fileID: 21300000, guid: e57260e637b31054fb70c7ef1f72cc2d, type: 3}
  146. m_Type: 0
  147. m_PreserveAspect: 0
  148. m_FillCenter: 1
  149. m_FillMethod: 4
  150. m_FillAmount: 1
  151. m_FillClockwise: 1
  152. m_FillOrigin: 0
  153. --- !u!222 &222000013637066104
  154. CanvasRenderer:
  155. m_ObjectHideFlags: 1
  156. m_PrefabParentObject: {fileID: 0}
  157. m_PrefabInternal: {fileID: 100100000}
  158. m_GameObject: {fileID: 1000010084811624}
  159. --- !u!222 &222000014129780484
  160. CanvasRenderer:
  161. m_ObjectHideFlags: 1
  162. m_PrefabParentObject: {fileID: 0}
  163. m_PrefabInternal: {fileID: 100100000}
  164. m_GameObject: {fileID: 1000012061406522}
  165. --- !u!223 &223000011709693148
  166. Canvas:
  167. m_ObjectHideFlags: 1
  168. m_PrefabParentObject: {fileID: 0}
  169. m_PrefabInternal: {fileID: 100100000}
  170. m_GameObject: {fileID: 1000013758042302}
  171. m_Enabled: 1
  172. serializedVersion: 2
  173. m_RenderMode: 2
  174. m_Camera: {fileID: 0}
  175. m_PlaneDistance: 0.31
  176. m_PixelPerfect: 1
  177. m_ReceivesEvents: 1
  178. m_OverrideSorting: 0
  179. m_OverridePixelPerfect: 0
  180. m_SortingBucketNormalizedSize: 0
  181. m_SortingLayerID: 0
  182. m_SortingOrder: 99
  183. m_TargetDisplay: 0
  184. --- !u!224 &224000011490250466
  185. RectTransform:
  186. m_ObjectHideFlags: 1
  187. m_PrefabParentObject: {fileID: 0}
  188. m_PrefabInternal: {fileID: 100100000}
  189. m_GameObject: {fileID: 1000010084811624}
  190. m_LocalRotation: {x: -0, y: -0, z: 1, w: 0}
  191. m_LocalPosition: {x: 0, y: 0, z: 0}
  192. m_LocalScale: {x: 0.015, y: 0.015, z: 0.015}
  193. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
  194. m_Children:
  195. - {fileID: 224000011635427918}
  196. m_Father: {fileID: 224000011570269114}
  197. m_RootOrder: 0
  198. m_AnchorMin: {x: 0.5, y: 0.5}
  199. m_AnchorMax: {x: 0.5, y: 0.5}
  200. m_AnchoredPosition: {x: 0, y: 0}
  201. m_SizeDelta: {x: 12, y: 12}
  202. m_Pivot: {x: 0.5, y: 0.5}
  203. --- !u!224 &224000011570269114
  204. RectTransform:
  205. m_ObjectHideFlags: 1
  206. m_PrefabParentObject: {fileID: 0}
  207. m_PrefabInternal: {fileID: 100100000}
  208. m_GameObject: {fileID: 1000013758042302}
  209. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  210. m_LocalPosition: {x: 0, y: 0, z: 0}
  211. m_LocalScale: {x: 1, y: 1, z: 1}
  212. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  213. m_Children:
  214. - {fileID: 224000011490250466}
  215. m_Father: {fileID: 0}
  216. m_RootOrder: 0
  217. m_AnchorMin: {x: 0, y: 0}
  218. m_AnchorMax: {x: 0, y: 0}
  219. m_AnchoredPosition: {x: 0, y: 0}
  220. m_SizeDelta: {x: 0.5, y: 0.5}
  221. m_Pivot: {x: 0.5, y: 0.5}
  222. --- !u!224 &224000011635427918
  223. RectTransform:
  224. m_ObjectHideFlags: 1
  225. m_PrefabParentObject: {fileID: 0}
  226. m_PrefabInternal: {fileID: 100100000}
  227. m_GameObject: {fileID: 1000012061406522}
  228. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  229. m_LocalPosition: {x: 0, y: 0, z: 0}
  230. m_LocalScale: {x: 1, y: 1, z: 1}
  231. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  232. m_Children: []
  233. m_Father: {fileID: 224000011490250466}
  234. m_RootOrder: 0
  235. m_AnchorMin: {x: 0.5, y: 0.5}
  236. m_AnchorMax: {x: 0.5, y: 0.5}
  237. m_AnchoredPosition: {x: 0, y: 0}
  238. m_SizeDelta: {x: 2.5, y: 2.5}
  239. m_Pivot: {x: 0.5, y: 0.5}