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- <?xml version="1.0" encoding="UTF-8" standalone="no"?>
- <controller_config>
- <studio type="0">
- <model_position>
- <x>0</x>
- <y>0</y>
- <z>-0.4</z>
- </model_position>
- <model_rotation>
- <x>0</x>
- <y>0</y>
- <z>0</z>
- </model_rotation>
- <model_scale>
- <x>0.02</x>
- <y>0.02</y>
- <z>0.02</z>
- </model_scale>
- <battery_position>
- <x>0</x>
- <y>0.044</y>
- <z>-0.38</z>
- </battery_position>
- <battery_rotation>
- <x>-90</x>
- <y>0</y>
- <z>0</z>
- </battery_rotation>
- <battery_scale>
- <x>1</x>
- <y>1</y>
- <z>1</z>
- </battery_scale>
- <ray_start_position>
- <x>0.15</x>
- <y>-0.6</y>
- <z>-0.4</z>
- </ray_start_position>
- <ray_end_position>
- <x>0</x>
- <y>-5</y>
- <z>-10</z>
- </ray_end_position>
- </studio>
- <unity type="1">
- <model_position>
- <x>0</x>
- <y>0</y>
- <z>0</z>
- </model_position>
- <model_rotation>
- <x>0.0</x>
- <y>180.0</y>
- <z>0.0</z>
- </model_rotation>
- <model_scale>
- <x>0.015</x>
- <y>0.015</y>
- <z>0.015</z>
- </model_scale>
- <battery_position>
- <x>0.0</x>
- <y>0.0335</y>
- <z>-0.0144</z>
- </battery_position>
- <battery_rotation>
- <x>90.0</x>
- <y>0.0</y>
- <z>0.0</z>
- </battery_rotation>
- <battery_scale>
- <x>0.02</x>
- <y>0.02</y>
- <z>1.0</z>
- </battery_scale>
- <ray_start_position>
- <x>0.0</x>
- <y>-0.0066</y>
- <z>0.0577</z>
- </ray_start_position>
- <ray_end_position>
- <x>-1.0</x>
- <y>-1.0</y>
- <z>-1.0</z>
- </ray_end_position>
- </unity>
- <unreal type="2">
- <model_position>
- <x>0</x>
- <y>0</y>
- <z>0</z>
- </model_position>
- <model_rotation>
- <x>0.01</x>
- <y>0.01</y>
- <z>0.01</z>
- </model_rotation>
- <model_scale>
- <x>0.01</x>
- <y>0.01</y>
- <z>0.01</z>
- </model_scale>
- <battery_position>
- <x>0.01</x>
- <y>0.01</y>
- <z>0.01</z>
- </battery_position>
- <battery_rotation>
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- <y>0.01</y>
- <z>0.01</z>
- </battery_rotation>
- <battery_scale>
- <x>0.01</x>
- <y>0.01</y>
- <z>0.01</z>
- </battery_scale>
- <ray_start_position>
- <x>0.01</x>
- <y>0.01</y>
- <z>0.01</z>
- </ray_start_position>
- <ray_end_position>
- <x>0.01</x>
- <y>0.01</y>
- <z>0.01</z>
- </ray_end_position>
- </unreal>
- </controller_config>
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