BackMesh.shader 368 B

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  1. // Copyright 2016 Nibiru. All rights reserved.
  2. Shader "NAR/BackMesh" {
  3. Properties {
  4. _MainTex ("Texture", 2D) = "white" {}
  5. }
  6. Category {
  7. Tags { "Queue"="Background" }
  8. ZWrite Off
  9. Lighting Off
  10. Fog {Mode Off}
  11. SubShader {
  12. Pass {
  13. //Cull front
  14. SetTexture [_MainTex] {
  15. Combine texture
  16. }
  17. }
  18. }
  19. }
  20. }