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- Shader "Hidden/VD-AMBIENTOCCLUSION" {
- SubShader {
-
- cull off
- fog {mode off}
- Lighting Off
- LOD 200
- Tags { "RenderType" = "Opaque" }
-
- CGPROGRAM
- #pragma surface surf VDAO noambient novertexlights nolightmap nodirlightmap noforwardadd
- half4 _VDOccluderColor;
-
- fixed4 LightingVDAO (SurfaceOutput s, fixed3 lightDir, fixed atten) {
- fixed4 c;
- c.rgb = s.Albedo;
- c.a = s.Alpha;
- return c;
- }
-
- struct Input {
- half2 uv_MainTex;
- };
-
- void surf (Input IN, inout SurfaceOutput o) {
-
- o.Albedo = _VDOccluderColor;
- o.Alpha = 1.0;
-
- }
-
- ENDCG
- }
-
- }
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