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- using SC.InputSystem;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class PointerDrag : PointerHandlers {
- public override void OnSCPointerDrag(InputDevicePartBase part, SCPointEventData eventData) {
- transform.position = eventData.dragPosition;
- }
- }
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