PointerkeyEvent.cs 568 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using SC.InputSystem;
  5. using System;
  6. public class PointerkeyEvent : PointerHandlers
  7. {
  8. public override void OnSCPointerDown(InputDevicePartBase part, SCPointEventData eventData) {
  9. base.OnSCPointerDown(part, eventData);
  10. try {
  11. GetComponent<MeshRenderer>().material.color = new Color(UnityEngine.Random.Range(0, 1f), UnityEngine.Random.Range(0, 1f), UnityEngine.Random.Range(0, 1f));
  12. } catch(Exception e) {
  13. Debug.Log(e);
  14. }
  15. }
  16. }