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- Shader "VD Vertex Color/Self-Illumin Diffuse" {
- Properties {
-
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB)", 2D) = "white" {}
- _Illum ("Illumin (A)", 2D) = "white" {}
- _EmissionLM ("Emission (Lightmapper)", Float) = 0
-
- }
-
- SubShader {
-
- Tags { "RenderType"="Opaque" }
- LOD 200
- CGPROGRAM
-
- #pragma surface surf Lambert vertex:vert
- sampler2D _MainTex;
- sampler2D _Illum;
- half4 _Color;
- struct Input {
-
- half2 uv_MainTex;
- half2 uv_Illum;
- half4 color;
-
- };
- void vert (inout appdata_full v, out Input o) {
-
- UNITY_INITIALIZE_OUTPUT(Input,o);
- o.color = v.color;
-
- }
-
- void surf (Input IN, inout SurfaceOutput o) {
-
- half4 t = tex2D(_MainTex, IN.uv_MainTex);
- half4 c = t * _Color;
- o.Albedo = c.rgb * IN.color;
- o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a;
- o.Alpha = c.a;
-
- }
-
- ENDCG
-
- }
- Fallback "Self-Illumin/VertexLit"
-
- }
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