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- /*
- VertexDirt plug-in for Unity
- Copyright 2014-2015, Zoltan Farago, All rights reserved.
- */
- class VDAmbientOcclusionWindow extends EditorWindow {
- @MenuItem ("Tools/VertexDirt/Ambient Occlusion")
- static function ShowWindow () {
- var window : VDAmbientOcclusionWindow = ScriptableObject.CreateInstance.<VDAmbientOcclusionWindow>();
-
- window.position = Rect(100,100, 260,400);
- window.minSize = Vector2 (260,400);
- window.maxSize = Vector2 (260,400);
- window.titleContent = GUIContent("VD Ambient Occlusion");
- window.ShowUtility();
- VertexDirt.SetPreset (VDPRESET.AMBIENTOCCLUSION);
- }
-
- function OnGUI() {
- GUILayout.Label ("Occlusion distance");
- VertexDirt.samplingDistance = EditorGUILayout.Slider(VertexDirt.samplingDistance,0.01, 1000.0);
- GUILayout.Space(10);
- GUILayout.BeginHorizontal();
- GUILayout.Label ("Edge smooth enabled");
- GUILayout.FlexibleSpace();
- VertexDirt.edgeSmooth = GUILayout.Toggle(VertexDirt.edgeSmooth, "");
- GUILayout.EndHorizontal();
- GUILayout.Space(10);
- GUILayout.Label ("Sampling angle");
- VertexDirt.samplingAngle = EditorGUILayout.Slider(VertexDirt.samplingAngle,100, 150);
- // VertexDirt.skyCube = EditorGUILayout.ObjectField(VertexDirt.skyCube, Material, true);
- GUILayout.Space(10);
- GUILayout.Label ("Sky color");
- VertexDirt.skyColor = EditorGUILayout.ColorField(VertexDirt.skyColor);
- GUILayout.Space(10);
- GUILayout.Label ("Shadow color");
- VertexDirt.globalOccluderColor = EditorGUILayout.ColorField(VertexDirt.globalOccluderColor);
- // globalOccluderColor = Color.black;
-
- if (Selection.gameObjects) {
-
- if (GUI.Button(Rect(10,350,240,40),"Start") ) {
- var tempTime : float = EditorApplication.timeSinceStartup;
- VertexDirt.Dirt(Selection.GetFiltered(Transform, SelectionMode.Deep));
- Debug.Log ("Dirt time: " + (EditorApplication.timeSinceStartup - tempTime));
-
- }
-
- }
-
- }
-
- }
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