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- //==========================================================
- //
- // Copyright (c) Guangzhou Shixiang Technology Co.,Ltd.
- // All rights reserved.
- //
- //==========================================================
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "GxrSdk/QuitDialog/Image"
- {
- Properties
- {
- [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
- _Color("Tint", Color) = (1,1,1,1)
- [MaterialToggle] PixelSnap("Pixel snap", Float) = 0
- _MaskLayer("Culling Mask",2D) = "white"{}//混合的图片,设置为白色的图片,任何颜色与白色混合,其颜色不变
- _radius("radius",float) = 2
- }
- SubShader
- {
- Tags
- {
- "RenderType" = "Transparent"
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "PreviewType" = "Plane"
- "CanUseSpriteAtlas" = "True"
- }
- Cull Off //关闭背面剔除
- Lighting Off //关闭灯光 Opaque
- //ZWrite Off //关闭Z缓冲
- ZTest Always
- Blend SrcAlpha OneMinusSrcAlpha //混合源系数one(1) 目标系数OneMinusSrcAlpha(1-one=0)
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile _ PIXELSNAP_ON //告诉Unity编译不同版本的Shader,这里和后面vert中的PIXELSNAP_ON对应
- #pragma shader_feature ETC1_EXTERNAL_ALPHA
- #include "UnityCG.cginc"
- struct appdata_t //vert输入
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f //vert输出数据结构
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- fixed4 _Color;
- v2f vert(appdata_t IN)
- {
- v2f OUT;
- OUT.vertex = UnityObjectToClipPos(IN.vertex);
- OUT.texcoord = IN.texcoord;
- OUT.color = IN.color * _Color;
- #ifdef PIXELSNAP_ON
- OUT.vertex = UnityPixelSnap(OUT.vertex);
- #endif
- return OUT;
- }
- sampler2D _MainTex;
- sampler2D _AlphaTex;
- sampler2D _MaskLayer;
- float _radius;
- fixed4 SampleSpriteTexture(float2 uv)
- {
- fixed4 color = tex2D(_MainTex, uv);
- //#if ETC1_EXTERNAL_ALPHA //etc1没有透明通道,从另一图中取a值
- // // get the color from an external texture (usecase: Alpha support for ETC1 on android)
- // //color.a = tex2D(_AlphaTex, uv).r;
- //#endif //ETC1_EXTERNAL_ALPHA
- return color;
- }
- fixed4 frag(v2f IN) : SV_Target
- {
- fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
- //c.rgb *= 1;
- return c;
- }
- ENDCG
- }
- }
- }
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