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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SpatialTracking;
- using Ximmerse.XR.Utils;
- using System.Text;
- using UnityEngine.XR.Interaction.Toolkit;
- using UnityEngine.XR;
- namespace Ximmerse.XR.tests
- {
- public class TestDeviceBaseInput : MonoBehaviour
- {
- public XRController left, right;
- StringBuilder leftHandMsg = new StringBuilder();
- StringBuilder rightHandMsg = new StringBuilder();
- public bool TestHaptic = true;
- public InputHelpers.Button HapticButton = InputHelpers.Button.TriggerButton;
- static InputHelpers.Button[] xrButtons = new InputHelpers.Button[]
- {
- InputHelpers.Button.MenuButton,
- InputHelpers.Button.TriggerButton,
- InputHelpers.Button.GripButton,
- InputHelpers.Button.PrimaryButton,
- InputHelpers.Button.SecondaryButton,
- InputHelpers.Button.Primary2DAxisTouch,
- InputHelpers.Button.Primary2DAxisClick,
- };
- static InputHelpers.Button[] xrAxis = new InputHelpers.Button[]
- {
- InputHelpers.Button.Trigger,
- InputHelpers.Button.Grip,
- InputHelpers.Button.PrimaryAxis2DRight,
- InputHelpers.Button.PrimaryAxis2DLeft,
- InputHelpers.Button.PrimaryAxis2DUp,
- InputHelpers.Button.PrimaryAxis2DDown,
- };
- void LateUpdate()
- {
- leftHandMsg.Clear();
- if (left)
- {
- var _inputDevice = left.inputDevice;
- if (_inputDevice.TryGetFeatureValue(CommonUsages.devicePosition, out Vector3 p)
- && _inputDevice.TryGetFeatureValue(CommonUsages.deviceRotation, out Quaternion q))
- {
- // Debug.LogFormat("Hand input device p = {0}, q = {1} (Left)", p.ToString("F3"), q.eulerAngles.ToString("F2"));
- }
- foreach (var btn in xrButtons)
- {
- if (_inputDevice.IsPressed(btn, out bool isPressed) && isPressed)
- {
- leftHandMsg.AppendFormat(" {0} ", btn);
- }
- }
- foreach (var btn in xrAxis)
- {
- if (_inputDevice.TryReadSingleValue(btn, out float val) && val != 0)
- {
- leftHandMsg.AppendFormat("\r\n {0}={1} ", btn, val);
- }
- }
- if (leftHandMsg.Length > 0)
- {
- Matrix4x4 world = Camera.main.transform.parent.localToWorldMatrix * Matrix4x4.TRS(left.currentControllerState.position, left.currentControllerState.rotation, Vector3.one);
- RxDraw.Text3D(world.GetColumn(3), Quaternion.LookRotation(Camera.main.transform.forward), 0.01f, leftHandMsg.ToString(), Color.green);
- }
- if (TestHaptic && _inputDevice.IsPressed(this.HapticButton, out bool isPressedHapticBtn) && isPressedHapticBtn)
- {
- bool ret = _inputDevice.TryGetHapticCapabilities(out HapticCapabilities hapticCapabilities);
- // Debug.LogFormat("Unity.SendHandleHapticImpulse_Left , ret: {0} support haptic: {1}, supports buffer: {2}", ret, hapticCapabilities.supportsImpulse, hapticCapabilities.supportsBuffer);
- bool sentResult = _inputDevice.SendHapticImpulse(0u, 1.0f, 1f);
- Debug.LogFormat("Left Haptic impluse result: {0}", sentResult);
- // _inputDevice.SendHapticBuffer(0, new byte[10]);
- }
- }
- rightHandMsg.Clear();
- if (right)
- {
- var _inputDevice = right.inputDevice;
- if (_inputDevice.TryGetFeatureValue(CommonUsages.devicePosition, out Vector3 p)
- && _inputDevice.TryGetFeatureValue(CommonUsages.deviceRotation, out Quaternion q))
- {
- //Debug.LogFormat("Hand input device p = {0}, q = {1} (Right)", p.ToString("F3"), q.eulerAngles.ToString("F2"));
- }
- foreach (var btn in xrButtons)
- {
- if (_inputDevice.IsPressed(btn, out bool isPressed) && isPressed)
- {
- rightHandMsg.AppendFormat(" {0} ", btn);
- }
- }
- foreach (var btn in xrAxis)
- {
- if (_inputDevice.TryReadSingleValue(btn, out float val) && val != 0)
- {
- rightHandMsg.AppendFormat("\r\n {0}={1} ", btn, val);
- }
- }
- if (rightHandMsg.Length > 0)
- {
- Matrix4x4 world = Camera.main.transform.parent.localToWorldMatrix * Matrix4x4.TRS(right.currentControllerState.position, right.currentControllerState.rotation, Vector3.one);
- RxDraw.Text3D(world.GetColumn(3), Quaternion.LookRotation(Camera.main.transform.forward), 0.01f, rightHandMsg.ToString(), Color.green);
- }
- if (TestHaptic && _inputDevice.IsPressed(this.HapticButton, out bool isPressedHapticBtn) && isPressedHapticBtn)
- {
- bool ret = _inputDevice.TryGetHapticCapabilities(out HapticCapabilities hapticCapabilities);
- // Debug.LogFormat("Unity.SendHandleHapticImpulse_Right , ret: {0} support haptic: {1}, supports buffer: {2}", ret, hapticCapabilities.supportsImpulse, hapticCapabilities.supportsBuffer);
- bool sentResult = _inputDevice.SendHapticImpulse(0u, 1.0f, 1f);
- Debug.LogFormat("Right Haptic impluse result: {0}", sentResult);
- // _inputDevice.SendHapticBuffer(0, new byte[10]);
- }
- }
- }
- }
- }
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