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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Ximmerse.XR
- {
- /// <summary>
- /// Marker data descriptor.
- /// </summary>
- public struct MarkerDescriptor
- {
- public int id;
- public float size;
- /// <summary>
- /// true for controller, cube, false for single card.
- /// </summary>
- public bool isGroup;
- }
- }
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