MarkerDescriptor.cs 408 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Ximmerse.XR
  5. {
  6. /// <summary>
  7. /// Marker data descriptor.
  8. /// </summary>
  9. public struct MarkerDescriptor
  10. {
  11. public int id;
  12. public float size;
  13. /// <summary>
  14. /// true for controller, cube, false for single card.
  15. /// </summary>
  16. public bool isGroup;
  17. }
  18. }