using System.Collections; using System.Collections.Generic; using UnityEngine; public class AddOnCamera : MonoBehaviour { public Transform LeftController, RightController; public Quaternion LeftControllerRotation, RightControllerRotation; private void OnPreRender() { //Debug.Log("OnPreRender:=========" + LeftControllerRotation+" "+ RightControllerRotation); if (LeftController) { LeftController.rotation = LeftControllerRotation; } if (RightController) { RightController.rotation = RightControllerRotation; } } }