// Copyright 2016 Nibiru. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /// This script provides an interface for gaze based responders used with /// the NxrGaze script. using UnityEngine; namespace Nxr.Internal { public interface INxrGazeResponder { /// Called when the user is looking on a GameObject with this script, /// as long as it is set to an appropriate layer (see NxrGaze). void OnGazeEnter(); /// Called when the user stops looking on the GameObject, after OnGazeEnter /// was already called. void OnGazeExit(); /// Called when the trigger is used, between OnGazeEnter and OnGazeExit. void OnGazeTrigger(); /// /// /// /// /// void OnUpdateIntersectionPosition(Vector3 position); } }