using UnityEngine; namespace Nxr.Internal { public class NibiruSensorEvent { public float x; public float y; public float z; public long timestamp; public SENSOR_LOCATION sensorLocation; public SENSOR_TYPE sensorType; public NibiruSensorEvent(float x, float y, float z, long timestamp, SENSOR_TYPE sensorType, SENSOR_LOCATION sensorLocation) { this.x = x; this.y = y; this.z = z; this.timestamp = timestamp; this.sensorLocation = sensorLocation; this.sensorType = sensorType; } public void printLog() { Debug.Log("NibiruSensorEvent{" + "sensorLocation=" + sensorLocation + ", sensorType=" + sensorType + ", x=" + x + ", y=" + y + ", z=" + z + ", timestamp=" + timestamp + "}"); } } }