using System;
using UnityEngine;
using UnityEngine.UI;
namespace Nxr.Internal
{
public class NibiruRemindBoxBase : MonoBehaviour
{
//private GameObject box;
[NonSerialized] public GameObject remindbox;
private static bool isClose = false;
private Text defaultText;
private GameObject cameraObject;
private GameObject tagImage;
float time = 0;
float timeEnd;
public bool Showing()
{
return remindbox != null;
}
///
/// Initialization
///
public bool Init(float timeend)
{
NibiruShutDownBox.Instance.ReleaseDestory();
ReleaseDestory();
time = 0;
timeEnd = timeend;
cameraObject = GameObject.Find("MainCamera");
remindbox = Instantiate(Resources.Load("RemindBox/RemindBox"));
remindbox.GetComponent