using UnityEngine; namespace Nxr.Internal { public class NxrVuforiaSplash : MonoBehaviour { // Use this for initialization void Start() { #if UNITY_ANDROID && !UNITY_EDITOR AndroidJavaObject nibiruVR = new AndroidJavaObject("com.nibiru.lib.vr.NibiruVR"); nibiruVR.CallStatic("setSystemProperty", "nar.vuforia.splash.finished", "1"); #endif } } }